Work In Progress / WIP "LCÜ - ESCAPE"

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nuncio
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Location: Schleswig Holstein, Germany
Posted: 2nd Jun 2015 21:03
After "Island Hopper" comes: "Letzte Chance: Überleben - Escape"...
"LCÜ - ESCAPE" is a campaign of three maps (planned...) that focus on indoor and tunnel levels. the first map is a large dungeon and the player needs to find a way out. it is also possible to free the friends that are captured. i still have a lot of problems with the pipe weapon i want to use and there are some problems with game guru when i start the map...?!

map 2 will be in a sewer tunnel and map 3 will be inside an abandoned industrial area. i will show more pictures!

i have finished the architecture and now i need to place the AI and triggers and i NEED to do a lightmap, i'm shure it will look great with the right lighting!
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti

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MooKai
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Posted: 2nd Jun 2015 23:15
are the catacombs from a mega pack?
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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nuncio
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Posted: 3rd Jun 2015 05:45
yes, it's from one of the big mega packs (forgot wich one, i mixed it all together)
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
MooKai
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Posted: 3rd Jun 2015 19:49 Edited at: 3rd Jun 2015 19:50
I think its from pack 2, if I remember correctly
The dungeon pack... yea great... I don't have it.
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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synchromesh
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Posted: 3rd Jun 2015 22:49
Great shots nuncio !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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nuncio
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Posted: 10th Jun 2015 21:04
thank you ^
here are the newest shots from my second map i built from wizard of id's sewer tunnel package but i'm not really happy with the result of the lightmapping.
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti

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MooKai
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Posted: 10th Jun 2015 22:04
wow, great! sieht klasse aus!
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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0Alemar0
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Posted: 10th Jun 2015 22:13
nice shots. the lightmap have a bug and I can see in your level... the shadows have a offset that put the shadows out of the right place... I hope Lee fix this in next build.
www.alemargames.com
nuncio
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Posted: 11th Jun 2015 11:14
yes, there seems to be a problem with lightmapping. it's impossible to have natural light in the system, i made a wall outside of the tunnel system that surrounds it and i put a ceiling over the tunnel system so that there can't be a single lightray but as you see, the light is all messed up. i'm a little disappointed, i was really looking forward to this but it's still okay i think.
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti

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