Hello all
I am very excited for all the developments Game Guru has made over the past few months, and it really seams like Lee and TGC are keeping a close watch over the users and what is requested. I thought I would post a quick thread with an idea of a feature that I have wanted for a long time. Since Game Guru and even FPSC Reloaded, AI navigation have been hit or miss regarding their maneuverability. They can walk, run, and traverse the terrains in the engine beautifully, but alas; models and buildings complicate them, and I have yet to successfully deploy walking characters in two-story or three story buildings, created specifically for level development.
If you know me by my store handle, Valuable Assets, you'll know that I make a lot of scenery pieces, specifically Buildings. I love making buildings, because they give so much customization to a game and a level, and really allow you to flesh out environments easily by giving a simple drag and drop prefab to populate levels. This has led me to create a lot of media that involves structures and buildings, and unfortunately characters do not have the versatility to traverse these custom assets yet, and that is a feature I would love to see in the near future.
What it is referred to in some engines, a Navigation Mesh, is basically a second layer of painted clear polys that specifically shows where the characters can run, take cover, and maneuver inside modeled geometry. If Game Guru developed a system like this to create fluid AI the can traverse many combinations of media seamlessly, I would be so happy.
Here is my favorite video demonstrating what a Navigation Mesh is, and how Fallout 3 uses it to enable AI to walk inside pre-built kit pieces that make up levels. If Guru modeled a system similar to this, making Nav meshes could be easy and simple.