well the rat is alive and following waypoints. thanks to Smallg.
i have two scriptfiles, one just walking and running and the other with walk running and stop and eating.
we had to set the collision off, otherwise they get bouncy and go up and down so therefore you can not kill them, they are just addons for a map.
but with collision off they work just fine.
I tested it with my tunnelsystem
see video.
Harry
Harry