1- Place trigger
2- go to its properties panel and set : Ifused = White Smoke (decal name)
3- Go to White Smoke decal properties panel.
4- Set: Spawn at start = No.
Aside note: never had used this decal til now, so I noticed smoke appear and dissapear. If you do not want it, so attached script bellow to its Main propertie
-- LUA Script - precede every function and global member with lowercase name of script + '_main'
function decal_facing_init(e)
end
function decal_facing_main(e)
RotateToCamera(e)
if g_Entity[e]['activated'] == 1 then
PlaySound(e,0)
--Destroy(e)
end
end
HTH
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics