Correct. Level jumping does not work from test level, only at standalone . Treat each level separately until you're ready to actually play. Also check yourself on the order of creating standalone too. Level 2 compile before 1 etc... See Community Guides via your Steam interface. It's all nicely explained.
And yes, a new prompt call overwrites an old prompt call, the order is perfectly correct. JumpToLevel() has it's own prompt and overwrote your prompt. Try using Text and a timer for alternate text positioning or place the PromptDuration call *after* the jump level call for testing purposes. (Doesn't apply in standalone obviously)
Heads up too. Specific queries like this are better handled in a separate thread instead of lost in not entirely related threads. Jacks posts were important to Jack and myself. Calling it "boring" is a bit rude in my view.
(Also use the "code" tags as it makes reading script easier.)
Noted also. You called Destroy(e) and JumpToLevellfUsed(e) - careful on order. Besides, if JumpToLevelIfUsed(e) occurs first, Destroy is intrinsic - you left
AKA SisterMatic (Steam)
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