3rd Party Models/Media Chat / Texture Help required

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perelect
9
Years of Service
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Joined: 27th Mar 2015
Location: Australia
Posted: 23rd May 2015 14:23
Hi,
I am playing with textures and I am trying to make transparent walls.
I can make the textures easy enough and apply them to a wall segments.
But the entities that's are on the other side of the wall are not visible.
This is pretty cool and ill use it some where, but how do I get entities to show up.
see picture.
Thanks

I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)

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Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 23rd May 2015 14:31
Place the entities with transparent textures after you place the other objects, and use transparency = 5 in the fpe file.
perelect
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 23rd May 2015 14:43
Thanks Gtox,

It worked like a charm...

Is it possible to make a reflective texture?
Like a mirror...

Thanks
I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)
Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 23rd May 2015 15:26
As far as I know, you can't.
TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 24th May 2015 11:28
You can't yet anyway. I hope that now we have a third person view that one day we will be able to have reflections.
HP Pavilion Laptop, AMD A8-4555M APU with Radeon(tm) Graphics HD Graphics 1.6GHz, 8GB Memory, 64 Bit Operating System (Windows 8.1), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.

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