I dont have an exact date. It is a matter of making it simple so one does not have to draw out navmeshes or border marker for AI to know where it is at all the time.
they will walk on any object that they can walk off the terrain onto. This is new as of the last 3 weeks, so something is changing in this direction.
This is pretty high up on the priority list so should be fully functional soon.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit