Something I picked up on here
Quote: "Also it would be nice to have a map with the edges already turn down into the ocean, as this size map, with the speed of lower terrain (even with shift) its going to take awhile."
I have a template predone for this. Dig down to water or a base depth - leave a little piece of land up as map center to build from. Set brush to 2, maximise the brush, center the cursor on the water and paint the whole map. Save the map and if you need a water map, load that one and use save as to edit away.
Also, if you look at skyboxes, you can edit the top half of skybox .tga files to be scenery. This way the terrain edges can be masked with a background giving a seamless view. You still need blocking but it makes the map look..... full.
Mega pack 1 DLC has a good example of this in desert 3 skybox.
Development/ Gaming Rigs
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