Unfortunately I disagree. It make complete sense to have moved over to steam, steam is the digital platform to be on now days. Steam has 125 million active users. I can tell you know without knowing actual figures, gameguru has exceeded or will exceed both X10 and classic sales before year end.
Steam allows for content, DLC's and updates, to be seamlessly be deployed, without hassle. Currently sitting at second spot in top sales. Steam was the right move.However there is also obligations to meet, for example the anonymous person who funded the project.General feedback is positive, which is great.
As for the reloaded backers, they in no way got the short end of the stick, perhaps the gold members got left out cold, as they were promised the rights to sell any games as were silver and bronze didn't.Now any one can sell games made now.The real problem was, to have 3 different version even 2 different versions on steam, would have ended up with hesitation to buy the product in the first place, if there were restrictions in place, for example.
It was done to simplify every thing, there however seems to be some issues with regards to DLC's that people feel they shouldn't have to pay for them, however these are only content, and will not affect features and updates to the product in any way.Either way, should they released this in the store, the same people would have complained just as much, ignoring the fact that most engines have a store that sell their own content or 3rd party content for their engine, so it's not any thing new or unique to GG.
The major problem seems to be, without the construction kit in place, users are forced to make use of either free content or paid content to create their games.However that said the default content that comes with GG exceeds what most engines provide any ways, but as only due to the lack of the construction kit and primitive creation, there is more than enough content available to create a fresh game every time.
That said, what the users want and what will be important for future viability of TGC may not be the same path, some compromises needed to be made in order to secure both the viability of TGC and GG. I don't feel in any way neglected or done in, as the product evolved into what is the best game creator TGC has managed to put together thus far, speaks volumes of how serious TGC is on getting the product viable and able to actively compete in the market.I also think people needed to be reminded, although TGC had made some promises, they went ahead, and improved on those promises and in some cases exceeded.TGC was under no obligation to provide it's pledgers with extra steam keys to do with as they please, or additional content and DLC's which I should have to remind you they needed to pay for.
They also didn't have to run regular competitions and reward customer loyalty by giving back to the community.Perhaps they could have engaged the community better to explain what they had in mind, which could have resulted in more informed choices about pledge levels ect, but in the end they made a tough call, and in my opinion the right one to evolve with digital developments. There is always going to be users who feel that the change isn't good, but I am asking nicely to look at the bigger picture that benefits all.
I can really just shrug, and say "oh well" I am a loyal supporter of TGC so lets see how this progresses and provide as much feedback as possible for the benefit of all so that I and every one else gets the best experience out of it.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD