Product Chat / Multiple Questions

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enick
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Posted: 21st May 2015 22:13
Hello Everybody,

I'm kind of new to GameGuru (Okay well not kind of I am), and I was wondering a couple things, I'll list them to make it easier.

1. Is there a way for me to make either voices that explain how to play my game, or to make signs that the player can read?

2. I am wanting to make it so that the player must kill all entities in my level in order to proceed to the next level and I was wondering if that is possible, if it is please explain how.

Thank you in advance,
enick

P.S. I'm not sure if this si the correct section to post this if not can somebody please direct me to the right section of the forum.
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Pirate Myke
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Posted: 21st May 2015 23:44 Edited at: 22nd May 2015 00:33
1. see what can be done here. by opening thebigescape map file . press file open the scroll for it.
Look in the audiobank folder the is a folder called stories. in there are the ways you can set it up. Look in the big escape folder. this is the format your want. look at the properties of the sound zones for the scripts to call.

Call it by scripts. See the script section on how to do this.

Custom objects can be made and used in the editor, X file or 3ds file for the mesh and .DDS textures for the mapping.
Static and animated objects can be made for this engine.

There are documents in the game guru/documents folder explaining this more.

Quote: "2. I am wanting to make it so that the player must kill all entities in my level in order to proceed to the next level and I was wondering if that is possible, if it is please explain how."


This is possible buy the use of LUA scripting. again see examples in the script thread.
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enick
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Posted: 22nd May 2015 01:38
Thank you, but in all honesty you confused me more...
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Pirate Myke
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Posted: 22nd May 2015 01:43
did you open that map file and take a look at the contents?
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enick
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Posted: 22nd May 2015 01:44 Edited at: 22nd May 2015 01:46
Is this in my files or from within the game engine itself? Because currently I am right here in my files
http://prntscr.com/77xyms and have the game engine open as well.
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Pirate Myke
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Posted: 22nd May 2015 01:46
open GameGuru
Press file open
scoll down the list till you find this file
The Big Escape.fpm
choose and press open.
The map will take a little bit to open.
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enick
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Posted: 22nd May 2015 01:47
Okay got that done.
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Pirate Myke
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Posted: 22nd May 2015 01:49
the grey transparent outlines with the white dots in them are the sound zones.
Click on the white dot and choose properties.

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enick
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Posted: 22nd May 2015 01:50
Okay, done.
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Pirate Myke
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Posted: 22nd May 2015 01:51 Edited at: 22nd May 2015 01:51
in the property panel on the left the is a field called sound0. that is where you can choose vocal files to play when the player walk into this sound zone. giving instructions or playing music.

Look around this map and see how it is set up. this is a good example on how to set one up.
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enick
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Posted: 22nd May 2015 01:52
Okay thank you, As for the having to kill all AI entities in the level before moving on you said those would have to be custom AI's?
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Pirate Myke
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Posted: 22nd May 2015 01:55
yes at this point AI does not have the objective field in it to set these there.

Post a question in the script board, and somebody will respond. There is a search link at the top of each thread page where you can enter in search term to search for. it will list out any thread that has the search term in the title.
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Pirate Myke
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Posted: 22nd May 2015 01:56
this can be done only thru dynamic entities which glow green instead of red when you pass the pointer over them.
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enick
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Posted: 22nd May 2015 01:57
Okay thank you, One last thing is there a specific program I would need to download to create a .wav file for the audio? or is there a default program that comes with windows 8?
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Pirate Myke
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Posted: 22nd May 2015 02:00
you would need to acquire one. there is not a built in music editor.
there are many free ones available on the web, search them out and choose one that can export .wav or .ogg files. .ogg files are compressed wav file. run a little better in the game engine.
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enick
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Posted: 22nd May 2015 02:03
Okay so .ogg and .wav both work?
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Pirate Myke
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Posted: 22nd May 2015 02:07
correct
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