1. see what can be done here. by opening thebigescape map file . press file open the scroll for it.
Look in the audiobank folder the is a folder called stories. in there are the ways you can set it up. Look in the big escape folder. this is the format your want. look at the properties of the sound zones for the scripts to call.
Call it by scripts. See the script section on how to do this.
Custom objects can be made and used in the editor, X file or 3ds file for the mesh and .DDS textures for the mapping.
Static and animated objects can be made for this engine.
There are documents in the game guru/documents folder explaining this more.
Quote: "2. I am wanting to make it so that the player must kill all entities in my level in order to proceed to the next level and I was wondering if that is possible, if it is please explain how."
This is possible buy the use of LUA scripting. again see examples in the script thread.
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