Product Chat / obj format

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Tarkus1971
Audio Media Maker
9
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Joined: 24th Feb 2015
Location: England, UK
Posted: 20th May 2015 17:08
Can GG import .obj format models
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Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 20th May 2015 17:19
No not yet, other formats are going to be added for import. Right now it is X, 3ds, or DBO files.
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nuncio
GameGuru TGC Backer
9
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Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 20th May 2015 17:41
i tried to import two 3DS models and both time game guru totally crashed...
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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 21st May 2015 01:52
I wasn't even aware it was supposed to be able to accept .3ds. Anyway, it's easy enough to convert to Directx, so I wouldn't even bother. The engine will convert to .dbo automatically, which apparently is more efficient. (I know the file size is much smaller, anyway) I think that is where the limitations on polygon/vertex count come into play, is when the .dbo format comes in.
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DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 21st May 2015 02:09
I noticed awhile ago the addition of 3ds files again, even after they removed the feature before that as redundant (old FPSC code). I would convert whatever file you have to .x personally. I also noticed support for Sketchup models directly? Not tried it in quite some time, but I found Sketchup really good for buildings, being super easy to use and also texture with, no UV mapping needed. The main issue was it never worked in any game engine I tried Sketchup support out the box would make it a lot easier to knock up some buildings and such than in Blender.


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Pirate Myke
Forum Support
14
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 21st May 2015 02:19
Vertex limit per object is 65000 and a bit. after that it truncates the model in places, causing bad collision and missing pieces.
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