3rd Party Models/Media Chat / Problem with Transparency

Author
Message
TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 19th May 2015 15:11
High guys, I know this has been dealt with before but I can't find it. I have a house with windows that you can see through and I have put another layer on top of that which is a dust decal. Now when you look through the window, where the dust is you can see through the whole house. I thought it might just be to use the transparency script in the fpe but I am not sure which to use or the correct format for it. Can anyone help.
HP Pavilion Laptop, AMD A8-4555M APU with Radeon(tm) Graphics HD Graphics 1.6GHz, 8GB Memory, 64 Bit Operating System (Windows 8.1), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.
Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 19th May 2015 15:31
It should be 'transparency = 5' in the fpe.
TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 19th May 2015 16:15
Thanks Gtox I tried that and it did not work as shown in the image.
HP Pavilion Laptop, AMD A8-4555M APU with Radeon(tm) Graphics HD Graphics 1.6GHz, 8GB Memory, 64 Bit Operating System (Windows 8.1), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.

Attachments

Login to view attachments
Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 19th May 2015 17:34
Oh, I see - that's unusual. What happens if you place the dust decal on its own (ie with no windows placed)?
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 22nd May 2015 16:03
Here are the rest of the transparency modes.

// Transparency Modes
// 0 - first-phase no alpha
// 1 - first-phase with alpha masking
// 2 and 3 - second-phase which overlaps solid geometry
// 4 - alpha test (only render beyond 0x000000CF alpha values)
// 5 - water line object (seperates depth sort automatically)
// 6 - combination of 3 and 4 (second phase render with alpha blend AND alpha test, used for fading LOD leaves)
// 7 - very early draw phase no alpha

Maybe try 6.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 24th May 2015 12:15
Thanks guys for all your help. Unfortunately non of this worked, it seems that I had put a double layer of transparency on the texture and GG did not like this, once I had sorted that out everything was OK.
HP Pavilion Laptop, AMD A8-4555M APU with Radeon(tm) Graphics HD Graphics 1.6GHz, 8GB Memory, 64 Bit Operating System (Windows 8.1), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.

Login to post a reply

Server time is: 2024-11-22 03:06:00
Your offset time is: 2024-11-22 03:06:00