Product Chat / angular tresholds and some more things

Author
Message
NL2012
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Jan 2014
Location: The Netherlands
Posted: 19th May 2015 12:22
Hi all


I run into some problems since some updates ago (sry don't know which). I don't think its a bug so i place it here.
1) When i load content with multiple TGA's it shows up just fine.(All relevant textures loaded ) testing the game ....no problem there... publishing it ....some of the the content completely disappear while others don't (famous white/little spot). Also there's a wierd handling of angular tresholds (the balloon effect). I use Modo 801(full version) and Mari. Is this still related to the multiple texture setup?
2) Baked textures (f.e. with AO included) messes up the shadow shaders (i think) like a flashlight doesn't show on the wall.

Thanks Guys!
MODO801/ MARI /3DS / HP Z820 Workstation, 2 X 8c Intel Xeon E5-2665 processor, 64GB DDR3-1333, nvidia geforce gtx 980, rendergrd: 2 x Nvidia K1 (VM grid on HP proliant DL380G8)

synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 19th May 2015 13:27
To be honest I have never heard of Modo 801 so its difficult to diagnose whats going on ..
However if your using Multiple textures then that's where I would start .... I think only up to 6 textures can be used with the lightmapper at the moment and the Textures = should be left blank in the fpe ..

I would be inclined to made a small model with 2 textures and see how that works ....if its good then work up ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
NL2012
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Jan 2014
Location: The Netherlands
Posted: 19th May 2015 13:40
Hi synchromesh

Thank you for your response regarding the lightmapper. I think that solves the problem. I'm used to making multiple objects sharing a texture set. So some objects will have 1 texture and some maybey more then GG handles. I'll check and confirm it when i get back home
MODO801/ MARI /3DS / HP Z820 Workstation, 2 X 8c Intel Xeon E5-2665 processor, 64GB DDR3-1333, nvidia geforce gtx 980, rendergrd: 2 x Nvidia K1 (VM grid on HP proliant DL380G8)

Login to post a reply

Server time is: 2024-11-23 11:14:15
Your offset time is: 2024-11-23 11:14:15