hi there!
i'm working on my tunnel map and the tunnel model i have makes the game run awfully slow again. in the FPE file i saw that the texture of the object i'm using is coming from a jpg file. oldlarry told me that this is not good because a dds file would be better for this.
the model (x file) was from the forum. i loaded the x model into gg and selected a texture i had as a jpg file. the object was saved and works in game guru with this texture i chose. now when i insert objects it becomes really slow, worse than the usual so i think it might be a problem of the texture coming from a jpg file.
what do you think, might this be the problem? i can show you the fpe file of the very object i'm using.
;Saved by FPSCR Object Importer v1.000
;header
desc = ReloadedTest3
;visualinfo
textured = 100_2503.jpg
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
;orientation
model = ReloadedTest3.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
collisionmode = 1
defaultstatic = 1
materialindex = 2
forcesimpleobstacle = 3
isimmobile = 1
;physics shapes
physicscount = 1
physics0 = "0,5836.79931641,1671.99975586,7052.79931641,0,0,0,0,0,0"
;identity details
ischaracter = 0
hasweapon =
isobjective = 1
cantakeweapon = 0
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.fpi
aimain = ai_charge.lua
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0
;settings not understood by the exporter
disablebatch = 1
lod1distance = 400
lod2distance = 600
when the problem really is the texture can you help me make a dds texture? i have a texture on jpg wich is okfor this and i do have the needed plugins for GIMP to do that i just don't know how to do it at all...
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