Product Chat / Polygon collision, AI sound sets + more questions.

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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 16th May 2015 21:38
Been a long time since I've been here, or at least the old forums, anyway.

Polygon collision-

I imported a test model with extruded polygons to test how the collision would work when I set it to polygon collision. Works fine for the player, but when I place an AI on it, they get stuck in place as if the model has simple box collision surrounding it. Are there any other settings that allow AI to walk over and navigate a complex model using polygon collision?

AI sound sets -

Is it possible to set up an AI to use a sound set like the player does? So that the AI produces footsteps, idle sounds etc?

Game settings -

Will we be able to set up the games main menu, ingame options, etc like we could in FPSC? Also will there be a way in the future that hard codes the settings files into the game as to stop people playing your game from changing how it should look, as at the moment you can change so much, so easily.
smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 16th May 2015 22:15
ai already use sound sets, look in the character sub folder in the audiobank - you will need to edit the scripts to make them call sounds at specific times though but it's possible

collision for AI is still very basic (they can barely even walk around obstacles) and the command is even called force'simple'obstacle
which is also worth checking you are using the correct number there as well as the collision mode (this should help)
https://forum.game-guru.com/thread/211923
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

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