Hello All.
I thought I'd chime in here. First of all; let's lay out what has been "challenged":
Quote: ""I challenge anyone to send me a link to a ‘how to’ video which shows the creation of a first or third person game in less than 10 minutes that even comes close to the functionality you can achieve with Game Guru in the same amount of time out of the box (if we had a box).""
That, to me, seems simple enough. Use whatever ships as the main product (ie. the Main Engine, and any assets that ship with it...as the main download), and create a game/level in 10 minutes time. This does not mean you take 2 weeks to plan out on paper, what you're going to make. Create a random terrain, place various buildings around, add some foliage and rocks, add some more items of interest. Then add some characters with which to interact (perhaps setting some waypoints for them to follow) with. Spend a few more minutes tweaking your game/level a bit. Then push the test game button.
It's that simple.
Any media, or add-ons, or "engines" that are based off of an engine that has years in development....isn't allowed. Free or not. Whether something's free or commercial is
irrelevant to the final product. Chances are, that those assets and add-ons were created by what's called a "3rd Party". Those
awesome folk do not have the general time constraints that the main engine's developers do. They have the luxury of biding their time, developing something without constant critique from the general user-group (unless they choose to reveal something early or post their intentions before-hand). They can also choose to completely abandon their product, or just make some major changes; without anyone coming down on them for it. What I've seen in many of the examples above; were created by the afore-mentioned "3rd Party". Therefore, their product does not fall into the "Out of the Box" category. Anything else is just arguing semantics.
Although I can appreciate someone creating what is
obviously a beautiful scene of a campfire with some static objects tossed around it; I don't really think that qualifies as an interactive game or level. The Axis Game Factory is also awesome; hopefully someday a clever developer will take the time to piggy-back off of GameGuru, and create an add-on that users want. I can also appreciate the add-on character creator that was made as well; although (again) that is a "3rd Party" product, and cannot be considered "Out of the Box". What I'm getting at, is that all of the previously mentioned tools and add-ons exist because of years and years of core development of a game engine. We're just starting out here....and yet; you can still make a playable game (with characters, buildings and a very nice terrain) in 10 minutes or less. It all depends on your imagination and determination. Tom; I give you a gold star for trying.
Having said all of that above; I will say one more thing.
Constructive criticism is very much welcome (and encouraged) here. GameGuru would not be what it is (and what it will be) without everyone's input and passion (and patience). Constant badgering, nit-picking, borderline promotion of other products, as well as general breaches of the well-defined (and enforceable)
AUP....is not welcome here. If you are at all unsure, as to whether you are coming off as "non-constructive" in your postings; there are many dedicated users here (as well as our very own, wonderful,
Support Team) that can help clue you in.
As always; we're here to make your experience a pleasant one. However, if this starts showing any signs of a flame-war; it will be locked down. Have a great day!
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