Quote: "creating the models to scale is the answer really."
I can't say I agree. If that is the case then why are most of the buildings in the city pack the wrong scale? Most the door knobs and such are almost head height and the city pack is just one example...
Changing the players height should be easy. You can easily scale the collision sphere to the same height. People generally come in all sorts of shapes and sizes so to have a set height that can never be adjusted makes no sense. Matching the height of an in game model for 3rd person is fine and is a good way to go about it , but in First Person Mode the fact is you feel about 4 foot high with many official models. yes, by all means scale them correctly and update them
Still it would be a lot less work all round to be able to adjust the height in game (At least within reasonable limits. I'm not talking Godzilla scales here, although I can't see a major issue even then, bar having to alter collisions settings to be more useful at that scale.).
Also a way to type in a scale in the editor would be nice for anyone wanting to scale a lot of objects to different sizes. Currently you would have to write a script to do it, edit each FPE separately, or use the widget, which is okay for some things but not exact scales.
As the media stands at the moment, having a way of adjusting the height would help make it more useful.
Some of these aren't too bad, but still are very tall doors indeed. I haven't had to search for these I just grabbed a couple of random buildings and presto all look too big. The soldiers are also a little short looking compared to them.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.