Product Chat / Reducing in game lag - any tips / tricks?

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XexTwix
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Posted: 10th May 2015 16:38
i have a 750 ti graphics card so i was quite surprised to see lag, so i entered the F11 debug mode and it turns out that terrain itself has the most effect on the frame drops. entities do effect the frame rate as well, but not mas much as the terrain. anyways to over come these issues other then flattening and deleting?
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Duncan Peck
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Posted: 10th May 2015 16:51
turn the shaders down lower maybe?
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XexTwix
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Posted: 10th May 2015 17:09
really didn't help much, i should probably mention that the lag only happens when i look at certain places within the map when playing.
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Duncan Peck
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Posted: 10th May 2015 17:10
I haven't noticed much lag in game... where I have noticed lots of lag is in f9 editor mode, if I try to raise/lower the terrain it's very slow to respond.
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XexTwix
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Posted: 10th May 2015 17:13
hmm, i havent had any trouble with it
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 10th May 2015 17:48
So, if you merge yours cards, you have not problem.
Just kidding guys.

I've frame drops because my Intel card, it looks not must apropriate for GG.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Posted: 10th May 2015 17:49
Here is a good link to read thru.

http://steamcommunity.com/app/266310/discussions/0/610574106419846488/
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

XexTwix
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Posted: 10th May 2015 19:23
i tried all of those things now, but it really hasnt made any difference. still lagging at a certain point in the game :L
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synchromesh
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Posted: 10th May 2015 19:36
Quote: "i have a 750 ti graphics card "


I use the same card but to not appear to get any real lag ( unless I spray a 1000 trees or something stupid )
Is this a map with custom or stock models ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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XexTwix
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Posted: 10th May 2015 21:12
stock models but i added more high detail textures which i manually created in photoshop. dunno if that makes a difference
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Teabone
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Posted: 11th May 2015 04:56
I notices some stock trees reduce the frame rates by a lot once you look at them. A couple of the very large complex animated trees. We do not have a LOD billboard set up for those trees so i think that is one of the main contributors of FPS drop - at least for me.
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Jerry Tremble
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Posted: 11th May 2015 15:26 Edited at: 11th May 2015 15:31
Are there a lot of dynamic entities in the areas where you slow down? (Are there a lot of entities period?) There are probably many factors coming into play, and there is no single solution. Optimization is key. Are your textures all 4096x4096? If they are, you might try dividetexturesize=2 in your setup.ini file, or reducing your texture sizes manually, which of course, you would save the originals elsewhere. Animated entities (like most of the trees) are frame rate killers as well. Shadows, water, terrain, physics, blah, blah, blah affect things too. Use f11 and f9 and you may get an idea of where your troubles are coming from.


EDIT: LOL, I just re-read your original post, after reading all the others I forgot you had used f11. The rest still apply, though!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Pirate Myke
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Posted: 12th May 2015 00:02
For entities that appear to lag when getting real close. check the collision mode for that fpe file and determine if it is set to 1 when it can be set to 0
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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