Add
missiondoor.lua to your gate, and add to
ai_soldier.lua the following piece of code onto "function ai_soldier_exit(e)"
It should looks like this bellow:
function ai_soldier_exit(e)
if firstrun == 1 then
KillCount = KillCount + 1
else
firstrun = 1
KillCount = 1
end
PlayCharacterSound(e,"onDeath")
end
video show:
NOTICE: Please make "ai_soldier.lua" file backup, before do nothing.
HTH
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics