Free Models and Media / I can't make a shiny map for fpscr Please hekp

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JMONIUM
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Posted: 7th May 2015 01:38
I am having a difficult time creating the shiny texture on a model i have tried many already made textures that come with fpscr and i am not sure what file i need to start with as a template to make all my others i have included what i have so far i would love to make it shiny with depth like most of the impressive models thanks! =)

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Pirate Myke
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Posted: 7th May 2015 02:17 Edited at: 7th May 2015 02:25
The first thing you need is to let me know which paint program you have.

Then we can get started on you getting the plug ins you need.

This file explains what will be needed from you to make this happen.
C:\Program Files x86\The Game Creators\SteamLibrary\steamapps\common\Game Guru\Docs\Importing models into GameGuru.pdf

Let me know on the paint program and I will point you to the plug ins needed.
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JMONIUM
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Posted: 7th May 2015 02:24
I am using photoshop 6 and i have the dds plugin
Pirate Myke
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Posted: 7th May 2015 03:29
ok. cool.

Texture_D.dds is the diffuse it contain the color of the materials
Texture_S.dds is the specular file, it is represented by dark colors being less glossy then lighter colors. Metals need to have the brightness being white to make those area shiny. Best way to make this easily, it to duplicate the diffuse texture and bring the saturation down to almost no color, the using the level tool clamp the ranges a bit.

Texture_N.dds is The normal map, you can take a copy of the diffuse, desaturated it to grey scale and then save it as a normal map with the dds plug in.

For glass, opacity goes into the diffuse texture, as you have done in the files you posted.

There are other settings, but lets start with the basics first.

Put your x file, fpe, bmp and all the dds files into a folder. In the fpe file all you will need is the file names of the assets not the paths. think about if you need it static or dynamic and set it in the fpe file also.

Save the file and then set it in the editor and test it and see.

Most everything else is explained in that doc file I pointed to.

Hope this helps more.
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Teabone
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Posted: 7th May 2015 03:40 Edited at: 7th May 2015 03:41
Also while in Game Guru test mode make sure to adjust the Global Spectacular slider to make sure its not turned off. Also entity shader/quality should be set to high. To make sure your model textures are working correctly.
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synchromesh
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Posted: 7th May 2015 10:57 Edited at: 7th May 2015 10:59
I use this for normal mapping " MindTex " very easy and very cheap compared to many others ..

http://store.steampowered.com/app/269450/

Import your texture ...edit it ... and export all your normal's in one hit
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JMONIUM
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Posted: 7th May 2015 15:30
i have tried everything i cant get a shine or depth from the model ,, i tried Mindtex and exported the dds files but they wont load back up in photoshop it gives me an error maybe i should maybe start from scratch ,does the texture have to be .dds i put up global specular ,no difference man i really want to get this right thanks guys for helping me along
synchromesh
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Posted: 7th May 2015 16:43 Edited at: 7th May 2015 18:14
Quote: "i tried Mindtex and exported the dds files but they wont load back up in photoshop"


You don't need to load them into photo shop ...that's the point ... Save the textures as .dds from Mindtex once you have edited the original image..
Then use the texture_d.dds.... texture_n.dds .....and texture_s.dds and rename them for your fpe ...

As a very quick test I did this using Mindtex just to show an exaggerated effect ..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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JMONIUM
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Posted: 7th May 2015 21:32 Edited at: 7th May 2015 23:31
I am stoked how did you do it !! can you please look to see what i have you gave me a little hope i pulled this from fps creator reloaded entity folder

free plant pack
http://forum.thegamecreators.com/?m=forum_view&t=120816&b=24

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Teabone
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Posted: 7th May 2015 22:36 Edited at: 7th May 2015 22:44
In your FPE file I located many errors!

You should referencing FPI and instead put LUA:

aiinit = appear1.fpi
aimain = default.fpi
aidestroy = destroy\window.fpi

should be:

aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua

Also you have full paths listed:

model = C:\Program Files (x86)\The Game Creators\FPS Creator Reloaded\Files\entitybank\glass\gsheet01.X

textured = C:\Program Files (x86)\The Game Creators\FPS Creator Reloaded\Files\entitybank\glass\glass01_D.dds

You should remove the paths entirely and have your FPE file reference locally. So remove everything except the file name:

model = gsheet01.X

textured = glass01_D.dds

You may also want to add an effects:

effect = effectbank\reloaded\entity_basic.fx
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JMONIUM
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Posted: 7th May 2015 23:34
I tried to correct the errors and retest the entity but i had no success i updated the file in my post were so close!
free plant pack
http://forum.thegamecreators.com/?m=forum_view&t=120816&b=24

JMONIUM
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Posted: 7th May 2015 23:37 Edited at: 7th May 2015 23:52
Quote: "You don't need to load them into photo shop ...that's the point ... Save the textures as .dds from Mindtex once you have edited the original image..
Then use the texture_d.dds.... texture_n.dds .....and texture_s.dds and rename them for your fpe ...

As a very quick test I did this using Mindtex just to show an exaggerated effect .."


Quote: "In your FPE file I located many errors!

You should referencing FPI and instead put LUA:

aiinit = appear1.fpi
aimain = default.fpi
aidestroy = destroy\window.fpi

should be:

aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua

Also you have full paths listed:

model = C:\Program Files (x86)\The Game Creators\FPS Creator Reloaded\Files\entitybank\glass\gsheet01.X

textured = C:\Program Files (x86)\The Game Creators\FPS Creator Reloaded\Files\entitybank\glass\glass01_D.dds

You should remove the paths entirely and have your FPE file reference locally. So remove everything except the file name:

model = gsheet01.X

textured = glass01_D.dds

You may also want to add an effects:

effect = effectbank\reloaded\entity_basic.fx"



-------------------------------------------------------------
---------------------------------------------------------------


Ifixed all the errors But no success =(


synchromesh can i have the files you created so i can see what it is supposed to be like =)
free plant pack
http://forum.thegamecreators.com/?m=forum_view&t=120816&b=24

Teabone
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Posted: 7th May 2015 23:56 Edited at: 7th May 2015 23:57
Also are you using Game Guru or FPSC Reloaded? Noticed your paths were saying FPSC Reloaded?

Game Guru should be located in your Steam folder. Perhaps your editing the wrong files? Just a thought.
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JMONIUM
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Posted: 8th May 2015 01:16
I am using reloaded it is the same?
free plant pack
http://forum.thegamecreators.com/?m=forum_view&t=120816&b=24

Errant AI
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Posted: 8th May 2015 08:00
The shader requirements are the same but GameGuru has several updates beyond what Reloaded had.
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synchromesh
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Posted: 8th May 2015 08:58
Firstly I just copied a default fpe and added your details .... it doesn't contain the destroy window but helped me for what I needed to do ....
I can have another go to make it look better and send you the whole thing so you can play ....

The texture I noticed isn't a great res or size really ...once you get the hang of it normal mapping can take minutes in Mindtex.
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synchromesh
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Posted: 8th May 2015 09:13
@JMONIUM

Have a look at this one with an updated fpe .... im using the textures you provided ...

Dont forget to press Tab Tab and set you entity shader to highest ...this looks more natural and has depth ...you can then play about with the lighting etc ...
Also note only the side with the sun will have the desired effect
The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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JMONIUM
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Posted: 8th May 2015 11:47
I put them side by side they kinda look the same could it just be the texture i used was low quality maybe thats why there is no detail in the window frame
free plant pack
http://forum.thegamecreators.com/?m=forum_view&t=120816&b=24

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Pirate Myke
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Posted: 8th May 2015 13:37
Are you not able to get the new version of GG from steam, or you just dont want it?
Your steam keys should be in your TGC account page where your products are.

There really are a lot of improvements made.
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JMONIUM
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Posted: 8th May 2015 16:31
I got game guru and its so cool thank you im gonna give up on the normal and specular maps for a while thanks guys !
free plant pack
http://forum.thegamecreators.com/?m=forum_view&t=120816&b=24

spudnick
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Posted: 9th May 2015 06:23 Edited at: 9th May 2015 06:36
As an easy option I would give gimp a try
and download this plug in,
http://registry.gimp.org/node/28638
and so witth a few clicks you can make
Your bump/diffuse /Specular/Normal maps in seconds
And there is many adjustments

I have also noticed that your files are in the Reloaded section and not in GameGuru folder
If you have just started out with TGC software, Then I would un install the reloaded and start with a fresh install of GameGuru.
That way we are all singing from the same sheet so to speak. Using same software

Also when you save a file it should look something like this

Model = your file/object

Model_D.dds
Model_N.dds
Model_S.dds

Not like this
Model_d.dds
Model_n.dds
Model_s.dds

Notice the map suffix is in capitals and not in lowercase, as this defines the type of image layer. For the game guru to understand.
Hope this Info can help you.
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JackalHead
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Posted: 10th May 2015 17:59 Edited at: 10th May 2015 18:11
Use awesome bump. Its free and has all you need for making normal maps etc. Also use the Game Guru Model importer for static objects. Then just open your textures and save a dds copy of them. Textures must be in DDS for them to work. Game Guru does not auto convert your jpegs etc into DDS like reloaded use to.

P.S Game Guru needs to have all of the effects that Awsome Bump does. Mainly Reflective Mapping with Bump and Diffuse.
P.S I did not join in 2015. Ive been backing this project from day one. When I switched to steam it messed up my account....... Just so ya know
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