Well I tried increasing the resolution by multiplying the rock texture multiple times. I got up to 8192x8192 where it looked quite good, but for some reason there was strange blackness... see screenshots. Rocky_D.dds and Rocky_N.dss now weigh in at 512mb combined. lol surely there must be a way of scaling the textures in GG rather than multiplying the textures to stupid sized files in GIMP before. At the very least I would like to know the answer to my main question because I can't for the life of me work it out.... It would help tremendously with my 3D modelling.
Quote: "I would like to know what scaling GG uses on the terrain textures, what's the ratio of repetition in inches? Since I know one grid square is 100 inches, how many times does the texture repeat in that?"
Also why do the .dds files of the other textures look black in gimp? Rock is the only texture that is extractable visually.