3rd Party Models/Media Chat / snake problem

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Lafette II
12
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Joined: 15th Oct 2012
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Posted: 3rd May 2015 15:55
hi

I have a problem with a snake animation. It was not easy for me to create this animation (with joints). In fragmotion it's looking okay. But the result is really disappointing. The situation where the snake is straight/ lined-out I have not created. So it looks totally unnatural. Where is my fault?

PM
Disturbing 13
3D Media Maker
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 3rd May 2015 18:45 Edited at: 3rd May 2015 18:48
It needs to be far more s curved. I did a search on snake locomotion and found this.
http://animals.howstuffworks.com/snakes/snake3.htm

http://www.pnas.org/content/106/25/10081/F3.expansion

It's a great top down picture for different types of snake locomotion. Hope this helps.


smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 4th May 2015 18:32
but it clearly plays differently in gameguru, the animation in the first part is more of a ripple (as it should be) and the GG animation is just back and forth type movement... weird, i'm afraid i cant help though.
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cybernescence
GameGuru Master
11
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 7th May 2015 19:13
Is it that when in GG you have the animation frames running/looping past a '0' default pose of the snake being straight? Probably not, was just a thought.

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