ok but since I have my animation list for my character like this
Tpose,0,3
SwordCombatReady,4,50
SwordHighSwordStraightDown,51,86
SwordSwingLowLeft,87,122
SwordSwingLowRight,123,158
SwordSwingMidLeft,159,194
SwordSwingMidRight,195,230
SwordThrustHigh,231,266
SwordThrustLow,267,302
SwordThrustMid,303,338
SwordDying,339,401
SwordGetup,402,451
SwordWalk,452,484
SwordDodgeBackwards,485,517
SwordDodgeLeft,518,549
SwordDodgeRighht,550,585
SwordDuckBelow,586,621
SwordShieldBlockHighFront,622,658
SwordBlockHighLeft,659,694
SwordShieldBlockHIghRight,695,730
SwordShieldBlockLowFront,731,766
SwordShieldBlockLeft,767,798
SwordShieldBlockLowRight,799,834
SwordShieldBlockMidFront,835,867
SwordShieldBlockMidLeft,868,903
SwordShieldBlockMidRight,904,936
SwordparryLowFront,937,973
SwordParryLowLeft,974,1026
SwordParryLowRighjt,1027,1062
SwordParryMidFront,1063,1098
SwordParryMidLeft,1099,1134
SwordParryMidRight,1135,1170
SwordSwingHightLeft,1171,1206
SwordSwingHighRight,1207,1242
NPCDissapointed,1243,1347
NPCBoring,1348,1474
NPCExplanation,1475,1521
NPCPointingA,1522,1579
NPCLookingAround,1580,1755
NPCShrugs,1756,1799
NPCTalking,1800,1846
NPCUseObject,1847,1886
NPCSitDown,1887,1914
NPCStandFromSitting,1915,1942
NPCGoToSleepPOSE,1943,2013
NPCSleeping,2014,2090
NPCWakingUp,2091,2154
NPCDyingA,2155,2219
GENjump,2220,2296
GENSneaking,2297,2346
GENHitFromBack,2347,2382
GENHitFromLeft,2383,2418
GENHitFromFront,2419,2454
GENHitFromRight,2455,2490
NPCThinking,2491,2567
NPCWarning,2568,2627
NPCDyingB,2628,2667
Charge,2668,2689
GENRun,2690,2711
if I ,for example want to my character run ..what I have to to??
must I use his GenRun animation frames (2690,2711) and put it into
csi_unarmedmoverun field into his fpe file??
and must maintain the list as I have in a generic character .fpe file
;AIAnims (Classic + Zombie)
csi_relaxed1 = 236,265
csi_relaxed2 = 236,265
csi_relaxedmovefore = 160,189
csi_cautious = 160,189
csi_cautiousmovefore = 160,189
csi_unarmed1 = 266,303
csi_unarmed2 = 266,303
csi_unarmedconversation =
csi_unarmedexplain =
csi_unarmedpointfore =
csi_unarmedpointback =
csi_unarmedpointleft =
csi_unarmedpointright =
csi_unarmedmovefore = 821,858
csi_unarmedmoverun = 266,303
csi_unarmedstairascend =
csi_unarmedstairdecend =
csi_unarmedladderascend1 =
csi_unarmedladderascend2 =
csi_unarmedladderascend3 =
csi_unarmedladderdecend1 =
csi_unarmedladderdecend2 =
csi_unarmeddeath =
csi_unarmedimpactfore =
csi_unarmedimpactback =
csi_unarmedimpactleft =
csi_unarmedimpactright =
csi_inchair =
csi_inchairsit =
csi_inchairgetup =
csi_swim =
csi_swimmovefore =
csi_stoodnormal = 236,265
csi_stoodrocket =
csi_stoodfidget1 = 236,265
csi_stoodfidget2 = 236,265
csi_stoodfidget3 = 236,265
csi_stoodfidget4 = 236,265
csi_stoodstartled =
csi_stoodpunch =
csi_stoodkick =
csi_stoodmovefore = 266,303
csi_stoodmoveback = 266,303
csi_stoodmoveleft = 266,303
csi_stoodmoveright = 266,303
csi_stoodstepleft =
csi_stoodstepright =
csi_stoodstrafeleft =
csi_stoodstraferight =
csi_stoodturnleft =
csi_stoodsubtleturnleft =
csi_stoodvault =
csi_stoodmoverun = 266,303
csi_stoodmoverunleft = 266,303
csi_stoodmoverunright = 266,303
csi_stoodreload =
csi_stoodreloadrocket =
csi_stoodwave =
csi_stoodtoss =
csi_stoodfirerocket =
csi_stoodincoverleft =
csi_stoodincoverpeekleft =
csi_stoodincoverthrowleft =
csi_stoodincoverright =
csi_stoodincoverpeekright =
csi_stoodincoverthrowright =
csi_crouchidlenormal1 =
csi_crouchidlenormal2 =
csi_crouchidlerocket =
csi_crouchdown =
csi_crouchdownrocket =
csi_crouchrolldown =
csi_crouchrollup =
csi_crouchmovefore =
csi_crouchmoveback =
csi_crouchmoveleft =
csi_crouchmoveright =
csi_crouchmoverun =
csi_crouchreload =
csi_crouchreloadrocket =
csi_crouchwave =
csi_crouchtoss =
csi_crouchfirerocket =
csi_crouchimpactfore =
csi_crouchimpactback =
csi_crouchimpactleft =
csi_crouchimpactright =
csi_crouchgetup =
csi_crouchgetuprocket =
and simply put the animation frame intervail into the appropriate position??
PC Specs:
Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB