Scripts / Need help with Jumpscare type scripts

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Timba
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Posted: 24th Apr 2015 20:06
Hi everyone. I'm working on a horror game but i just can't figure out how to create jump scares with Game-Guru. I am not good at all ins scripting. I am really not good at scripting so i was hoping there is a script for this type of tasks? I would like to have a character appear in front of you and disappears. Or like a walking creature that passes in front of you from one room to another when you reach a certain trigger and disappears.
!nullptr
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Posted: 24th Apr 2015 20:42 Edited at: 24th Apr 2015 20:50
Most of what you want is not script so much as setting up.

Set down a trigger zone and a character just in front of it. Turn spawn at start off on the character properties. Get the characters entity number.

Create a small script something like this, call it jump.lua (or whatever) and assign it to the trigger zone properties.



(this is neither tested nor good enough for continued use but will give you an idea of how it's done)

To get the "passing" effect would be similar and could be done using the move entity functions (or even waypoints?). You could "Destroy" the character after the move but that makes it one shot, one time. Check out the scripting guides and more importantly, look inside global.lua for a list of entity commands you could use.

Any kind of ghostly appear/disappear would have to be an animated model. One of the guys wrote a "stealth" script somewhere recently which may also show some good techniques worth looking at it.
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Pirate Myke
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Hello. Deleted your post in product chat as you opened one up here. Thank you.
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Timba
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Posted: 25th Apr 2015 04:08
how do I get the entity number? is that the name of the entity?
!nullptr
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Posted: 25th Apr 2015 04:55
Bottom left of the IDE when you hover over the entity. You'll see 2 numbers, take the first one.
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Avram
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Posted: 25th Apr 2015 08:16
You don't need entity numbers nor (separate) script for that kind of jumpscare. Place a trigger zone and in "if used" field (of the zone) put name of your character. Set the character's "spawn at start" to "no". When player enters the zone all characters that have same name as the "if used" field of the zone will spawn.
!nullptr
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Posted: 25th Apr 2015 09:07 Edited at: 25th Apr 2015 09:10
Interesting Avram. Wasn't aware that ifused would spawn as well. Logic says activate should run the entity and spawn would spawn the entity... ie: if not spawned it would not activate.

Wonders will never cease with this thing.
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smallg
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Posted: 25th Apr 2015 10:32 Edited at: 25th Apr 2015 10:36
as avram said the ifused field is your best option but you will need a custom script like this to make it disappear again
https://forum.game-guru.com/thread/207801?page=7#msg2516046

for the second one - walking from 1 room to another - is it a custom entity or a stock character?
you can use a trigger to spawn the entity, waypoints for it to move and then some other trigger to destroy it once it reaches the end.
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!nullptr
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Posted: 25th Apr 2015 20:22
Quote: "as avram said the ifused field is your best option but you will need a custom script like this to make it disappear again"

Which is why I used the script idea from the outset because as soon as Timba wants to do something *other* than just ignore or shoot the character he has to revert to script.
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Timba
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Posted: 29th Apr 2015 19:56
than you very much. I think that link with the jump scar scripts will help me.
Tarkus1971
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Posted: 29th Apr 2015 20:04 Edited at: 29th Apr 2015 20:05
Check out this video



Slightly editied script here, from small's great script.

Just made some small changes to jumpscare.lua, hope youe don't mind smallg

* added a light which emits when you enter the trigger zone, find the entity number of the dynamic light and enter that as the local variable ln
so if entity 6 is your light, just put local ln = 6

Place the light just in front and above the entity that will appear when you trigger the zone.

Looks great in a dark scene.

jumpscare2.lua

Timba
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Posted: 1st May 2015 13:23
yes. works like a charm. thx
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