3rd Party Models/Media Chat / Multi-Textures from 3dstudio a Gameguru

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Getlucky
9
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Joined: 9th Apr 2015
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Posted: 21st Apr 2015 19:49
Hi,
I created lot of 3d objects from 3dsmax to gameguru. Usually I use just one texture file and one material. Like you already know, gameguru need only one dds texture file and for this reason I create multi materials from the same file using the crop function in 3ds.
The problem is that I receive the correct rendering in 3ds max but when I export the entity in Gameguru the file is merged ignoring my cropping (like you see in the photos I added).
The render file is ok, but inside the game not. What's my mistake? Any suggestions?
Thank you
Intel icore i7-4770K @3,50Ghz, 8 GbRam, Nvidia GTX770 2Gb win8.1x64

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Pirate Myke
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14
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 21st Apr 2015 21:04
did you collapse the stack after uv mapping before export?. Some times this happens if the uv bounds are just outside the texture part, zoom in close on the UV and see. Is the texture background white?

Check the UV mapping again, re collapse the stack and try the export again.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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