If you need a dynamic entity to stay put, use
isimmobile = 1 in the .FPE. That should keep it from being affected by physics.
I export animations at 30FPS which seems to work fine.
Not sure what you mean about "Animation is deforming". If you mean it's not WYSIWYG, and it's a skinned mesh, make sure there are no sub modifiers to it (reset x-form and collapse stack in Max). and that it is not part of another hierarchy... otherwise things will tend to rotate the wrong direction and such.
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