3rd Party Models/Media Chat / Animated Objects question

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Disturbing 13
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Joined: 12th Apr 2005
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Posted: 19th Apr 2015 09:52
Anybody get animated objects in game with no collision to stay in one spot?
What is the frames per second That I should be exporting at?

What I'm tryng to do is make some animated waves that I can place where I want but , -
1. Animation is deforming
2. The wave model does not stay in one place; it falls to the ground.

Any help will be appreciated.


Errant AI
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Posted: 19th Apr 2015 10:14
If you need a dynamic entity to stay put, use isimmobile = 1 in the .FPE. That should keep it from being affected by physics.

I export animations at 30FPS which seems to work fine.

Not sure what you mean about "Animation is deforming". If you mean it's not WYSIWYG, and it's a skinned mesh, make sure there are no sub modifiers to it (reset x-form and collapse stack in Max). and that it is not part of another hierarchy... otherwise things will tend to rotate the wrong direction and such.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280
Disturbing 13
3D Media Maker
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 20th Apr 2015 00:32 Edited at: 20th Apr 2015 01:59
Thanks! I'm going to re export at 30 FPS as well as adding the command to the .fpe and report back. Again thanks!

EDIT: It worked out great! all but the deformations, but that could be due to how I animated it. It's also good to know that I can scale it whatever size I need and using the new snap function it fits seamlessly! I'll get the animation done again and that will be my last hurdle on this aspect.

EDIT/EDIT: Problem solved. Note to anyone doing animated objects - make sure all your bones are connected to a root bone in some form or fashion (via through a limb or directly to the root bone). Just don't have floating unconnected bones.


Errant AI
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Posted: 20th Apr 2015 07:33
Cool. Glad you got it all sorted.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280

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