Product Chat / Third Person View on it's way!!!!

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Disturbing 13
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Posted: 18th Apr 2015 06:58
According to Lees' blog, third person view is on it's way. This is the feature I have waited for the most. When this happens, it is on like Donkey Kong! Sorry for being so excited but this was the needed feature that as holding all my game ideas back. Big thanks to the TGC crew for working on this mode finally!


Avram
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Posted: 18th Apr 2015 07:56
Woohoo! Can't wait for 3rd person view!
Corno_1
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Posted: 18th Apr 2015 09:37
Jay we are now lagging in 3rd person throught the level. Thats what we want.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Disturbing 13
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Posted: 18th Apr 2015 12:34
How are you doing 3rd person right now? I thought it was still being worked on?


dedser
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Posted: 18th Apr 2015 16:43
I'm as excited as you, I count the time to be released third-person camera
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Dobby
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Posted: 18th Apr 2015 20:12
I'm rather looking forward to this I must admit!
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Jerry Tremble
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Posted: 19th Apr 2015 01:08
This is so cool! It gives me time to secure the rights to GTA XXVIII and almost enough time to develop it!
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Corno_1
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Posted: 19th Apr 2015 06:14
Quote: "How are you doing 3rd person right now? I thought it was still being worked on?"

Sorry I didnĀ“t use the future

Jay we will be lagging in 3rd person throught the level. Thats what we want.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Disturbing 13
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Posted: 19th Apr 2015 09:56
I'm still confused about what you are saying.


DVader
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Posted: 19th Apr 2015 13:09
About time A veteran like Lee should have 3rd person added in no time at all! If we can get more speed and a way to spawn new entities things will get very interesting...


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synchromesh
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Posted: 19th Apr 2015 20:55
I hope we can alter camera angles as well .... 3D isometric 3rd person for instance ..... This will really give GameGuru its first option for making more than one genre of game
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Corno_1
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Posted: 19th Apr 2015 22:57
Quote: "I'm still confused about what you are saying."

I mean that 3rd person is pretty, but maybe not a very good idea in this state, because a lot people even with good pcs get a lot of framerate breaks!

Quote: "I hope we can alter camera angles as well"

When I read the article it sounds like a hardcoded version of third person.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Disturbing 13
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Posted: 20th Apr 2015 00:07 Edited at: 20th Apr 2015 00:08
Quote: "but maybe not a very good idea in this state"

actually if it will be in at all the earlier the better. It can only improve in speed and such as GG is further developed. You also have to look at and compare it to what we have now. Right now we have weapons that are 3d models (larger poly counts and detail than we've had before) that respond to key and mouse presses. They react to lighting and effects and have particle effects and such. What would be the difference if that were all just put on a character while taking away the hud model. The camera programming may take some of the processing power, but that can easily be counter balanced with good level design and optimization. This engine seems to be geared toward achieving the look and feel of next to current gen titles. lots of these titles simply just aren't viable to play on older comps. I tend to go with the 4 to 5 year rule with comps. - I get a new computer every 4 to 5years. This comp has to start out better than my current rig and be expandable. I upgrade it throughout the 4 to 5 years till the tech becomes obsolete. If your working on an 6-8 year old computer you can't expect too much out of it. Specing the engine for older comps also limits the creative potential we could be using.
I've seen 3rd person at work in FPSC classic on an old rig and didn't experience much if anything at all in frame rate drop. I have complete faith that this engine can handle it, and handle it in strides.


TazMan
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Posted: 20th Apr 2015 09:55
Third person view will certainly open up a lot of opportunities for game making. I have got to say I have been waiting for this feature for a long time now too.
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Decoverse
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Posted: 20th Apr 2015 17:45
Since hands come with weapons, how's that going to work with your character? Wouldn't we need a new set of animations since currently a lot of things happen 'off camera'?
3com
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Posted: 20th Apr 2015 20:23
I do love Third person too, so a lot of work comes involve with Third person mode. just my thought.

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Disturbing 13
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Posted: 21st Apr 2015 01:58
Quote: "Since hands come with weapons, how's that going to work with your character?"

More than likely the hud object will be overridden and not appear while the player model will have the same model that an enemy would hold. Just a guess.


3com
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Posted: 21st Apr 2015 18:51
Or better, player models should be crƩate, because is not most accurate to have Third person feature, and only be able to make terrorist games based.
We will need different childrens, women, men models, for every style, let's say than a terrorist model is not most accurate for play, medival game.
I am referring about things like above when I said, " a lot of work comes involve with Third person mode" .

3com



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Tarkus1971
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Posted: 22nd Apr 2015 22:07
Isometric would be the most interesting I think. I could re write highway encounter, remember the old spectrum/Amstrad version?
DVader
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Posted: 23rd Apr 2015 16:27
Vaguely, lol. Seem to remember it being a bit Zaxxon like.


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Tarkus1971
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Posted: 23rd Apr 2015 16:31
yep you got it, be good to do an up to date version
3com
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Posted: 23rd Apr 2015 16:38
I think this feature has to do with CharKit.

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LeeBamber
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Posted: 3rd May 2015 21:11
The plan is a basic implementation of third person control to begin with, focusing on a good camera collision system so you get a good track from the 'floating eye' and also allow existing characters as well as the new characters to be used as the protagonist. Also aiming to make third person control activation intuitive and easy to use by allowing the user to simply drag any characters onto the start marker, turning it into a third person start marker. This way you can still edit the character and start marker properties, but detach of you want to change character or return to a first person game. Camera angle, distance, speed, behavior will likely be added to the start marker so you can adjust these for your own game perspectives. I dare say a few more touches will be required for the necessary polish, and we also have a dedicated third person character in the wings to start the artist ball rolling, so it should be good.
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Disturbing 13
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Posted: 5th May 2015 10:03
You can't knock the grin I have off my face! I'm glad to hear it's in the wings . Could we expect it next release?


tomjscott
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Posted: 5th May 2015 15:52 Edited at: 5th May 2015 15:53
Quote: "and we also have a dedicated third person character in the wings to start the artist ball rolling, so it should be good."


If that character is the fantasy one that you teased in an earlier screenshot then I'm very excited. That would be perfect for a conversion of Rescue the Princess to 3rd person mode.
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synchromesh
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Posted: 6th May 2015 23:55 Edited at: 6th May 2015 23:55
I am so ready for third person with my Futuretek Shotgun

The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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Pirate Myke
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Posted: 6th May 2015 23:57
Nice screen shot.
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Teabone
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Posted: 7th May 2015 03:43
Can we get swimming first? That would be nice.
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TazMan
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Posted: 7th May 2015 10:21
This all sounds so close, it is what I have been waiting for. I think it will really make GG an even better prospect to the people out there who haven't bought it yet.
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KeithC
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Posted: 7th May 2015 12:48
@ Teabone: Although swimming is coming; we've heard far more requests for 3rd person perspective.
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cybernescence
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Posted: 7th May 2015 17:08
swimming would be great (or at least being able to go under water - I have submarine escapades planned), but third person would be awesome. I think awesome > great, in my head

KeithC
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Posted: 7th May 2015 18:11
Well, I would imagine at some point; that you'd be able to swim under (or above) water, in the 3rd person perspective.
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Teabone
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Posted: 7th May 2015 23:01 Edited at: 7th May 2015 23:04
I'm just wishing we had everything in FPSCx9 first. That's all

3rd person should be interesting. I remember using a mod for it in FPSCx9, can't recall who created it. Certainly allows for a much more interesting variety of game development. Also the ability to switch between 3rd and 1st would be good. Like in Fallout/Skyrim.
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science boy
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Posted: 7th May 2015 23:20
actually swimming has been requested more than 3rd person, just half the people have left now!

in fact it should of been done before mp 3rd person. no one will be able to sell a game with any water in it unless shallow wading, as you die!"!!!

no game world should ever have death by nearly swimming,( am now waiting for a game created called nearly swimming survival, be up there with grass simulator) infact it reminds me of vampires and daylight, dying within seconds when exposed lol

i know i wont get swimming bumped up and rightly so as models need rescaling able through fpe. and ai is pathetic at the moment, and countless other things, should be done before anything else. we sat back and let mp get lots of attention we are sitting back for 3rd person to get attention and sitting back for a half done conkit and we are sitting back for character creator ( even though i wanted this) i thought water should go high on the list as it is part of the game worlds. oc rift got attention also. yet unable to swim. i do look forward to its arrival. also i noticed on this very voting malarky that swimming was not even on the list so it was a bit guided ( politicians ring any bells) . i aint here for a rant really, just defending the very left in the cold water and swimming. which adds as much as 3rd person does. anyway i will kick off jan 01 2016 if water is not added. seriously i will rant and rant until im sick!!

happy days, we have a long summer and i have course work to finish football to watch and games to play, so i have plenty of time to wait i just hope tgc knuckle down and get it sorted out.

i am sure mr k.c. will throw some 3rd person stats at me to shut me up in which i will reply in witty manner of ok you win!





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Teabone
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Posted: 7th May 2015 23:51 Edited at: 8th May 2015 00:01
Quote: ""i noticed on this very voting malarky that swimming was not even on the list""


It among other things were not on the list. For instance the ability for different views within the editor. Requested more than even multiplayer (in the forums by every member early on).

I don't use Game Guru anymore, as the few basic things I need are not implemented yet. I just work on assets for it now. As the very things I've been requesting since day one are not here. They only seem to appear now when the Steam community asks. Kind of reminds me of when i kept asking for a terrain editor (repeatedly) and larger map - many years ago

Anywho.. ya 3rd person would be nice..
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synchromesh
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Posted: 8th May 2015 08:32 Edited at: 8th May 2015 08:33
Personally knowing the plans for water ( being a huge task ) I would rather it gets done in sequence to avoid delays ...the sensible thing to do would in fact be 3rd person first so swimming animations etc can be added. Then when the water overhaul gets up and running it all fits in nicely
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Tarkus1971
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Posted: 8th May 2015 08:42
yes, the water seems needs an overhaul, different heights, water plains etc etc...
Disturbing 13
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Posted: 8th May 2015 15:40 Edited at: 8th May 2015 15:44
The way I see it (and this is just my opinion), in order for GG to be accepted as more than just an FPS Creator it needs to implement third person as one of it's types of creation first, then the work on water can be implemented to make sure that nothing goes wrong with the mechanics of it all. 3rd person cam is the key to other types such as isometric view, top down, and even side scroller. If these or at least the camera mechanic isn't implemented early, who knows what havoc would be reeked when better water is implemented. I want water just as much as anybody else, but in order for GG to truly be an all around game creation system and not just an FPS engine the third person camera has to be there. I imagine when it does the user base will grow exponentially which only leads to more funding which in turn leads to more features being implemented. I feel the addition of a whole slew of genres to GG is a bit more impacting in the overall scheme of things than a single feature.


3com
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Posted: 8th May 2015 17:50
I have my lost city, but the player must enter a temple under water ... and I'm waiting.



And also I want to go up and down in an elevator commute on a platform above the lava burning to enter another temple, and I'm still waiting for some kind of associatePlayer, that allows me to do so.

And I think this is also compatible with the third person.

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synchromesh
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Posted: 8th May 2015 18:34
Yep this is the problem sometimes ...we want something ( Me included ) but Lee has to think ahead for later consequences hence other things added first in preparation ... Its not a case of ( they are not listening to us ) other things need to be done as groundwork for implementation .
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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x3meblue
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Posted: 8th May 2015 20:16
Wouldn't it be possible at places where we need the player to go under water to just make a fake water? Like a simple transparent plane with a water texture and if the player is colliding with it or going under it he gets the jetpack behaviour, just without the jetpack... ? :-|
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Disturbing 13
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Posted: 8th May 2015 21:52 Edited at: 8th May 2015 22:03
@ x3meblue+- technically all water in a game engine is fake and created in a similar manner as you described. Even water in FPSC Classic was just -
1. a flat animated plane
2. a fogging effect while under that plane (I believe Bond1 even had a shader that simulated the waviness of sight under water)
3. a change in gravity
4. an air timer

@ synchromesh - I believe you are absolutely right. There is a reason they focused on multiplayer quite a bit and early on and before even water or third person. I remember asking if coop was possible in FPSC Classic and basically I was told it would have had to be worked on early in the engines development in order to have dynamic object interaction seen by multiple players at the same time. It would have required an almost complete rewrite in how the engine handles any and all objects. If you notice, now we have multiple types of mutiplayer including coop and dynamic weapons such as the rocket launcher and grenades. All due to knowing when and how to implement a feature or function. This isn't TGC's first rodeo and I do believe due to feature request in the previous engine they know how, when and where to put new stuff into GG. Have faith; We are getting updates and new things along with bug fixes on almost a weekly basis. Besides, there may be something special Lee has up his sleeve for water besides the animated plane with fog and gravity effects.


3com
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Posted: 9th May 2015 16:07
3rd person should comes with CharKit, so you can make your own player models, just my thoughs.

3com
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