Free Models and Media / Pack RainBox V2 available

Author
Message
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 14th Apr 2015 12:34 Edited at: 15th Apr 2015 10:28
Hello,

I was looking for on GameGuru adding weather features.
So I decided to create a rain-box for all.

I started my tests, it is not perfect but if anyone is interested I would provide soon rain-box.

Here is the video of the first version of the rain-box. If you have suggestions for improving the system or texture feel free

VIDEO :
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 14th Apr 2015 13:16
That is pretty sweet, and contained in a cube. Model or shader or both cause the rain was coming down every where in that box. Curious minds want to know.

Great job.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 14th Apr 2015 15:20
Thank you =) !
Indeed I boss on a cube, but it is cut into 5 internal parts as I show you in the diagram below.
Each face is animated and LUA script used is Lafette (fire.lua) available for purchase in the Store.

Cube size is multiplied by 4000 and is used 2048x2048 texture and taste it rain were divided by 8 qu'lele is not too big, which unfortunately is still the case =(

I will provide a free demo as soon as I would have improved

Attachments

Login to view attachments
PM
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 14th Apr 2015 18:46 Edited at: 14th Apr 2015 18:50
well done,
i have bee working on a rain shader for ages but could not get intergrated with lula scripting and using directX 11 instaed of 9C,

As in stead of using a cube, i was using a cone model so the vertex shading would show it coming from like a wind direction, and also have weight to it so if water is present then you would see splashes in the same way when you shoot into water by using the water decal.

and so if have weight then also can change it to snow with a few changes of coordinates in the shader.
anyway bravo to see your work, and would love to see it and see what else can be fine tuned
PM
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 15th Apr 2015 07:39
Thank you
You are right for cones this is much better.
I could also make a kind of flat, but undulating 3D object so that the ais player the impression that the water falls really everywhere.
Example image (attached).

Information rainbow:
Texture: 8X8 frames in 2048x2048.
FX: 64 frames (default in GameGuru).
LUA based : fire.lua (by Lafette)

I think I can give you a demo version in the week =)

Attachments

Login to view attachments
PM
geistschatten
12
Years of Service
User Offline
Joined: 10th Apr 2012
Playing: GameGuru
Posted: 16th Apr 2015 23:19
Great work Devcore35!

This looks very nice, definitely going to keep an eye on it!
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 18th Apr 2015 22:08
Free models and media?

I'd pay for this.
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 19th Apr 2015 09:14
Hello,

I would never pay extra for GameGuru. I think that anyone has the right to have free resources for an engine ^^
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 19th Apr 2015 16:44
@Devcore35: That is very true and very generous of you, But your time for this should be accounted for also, for your hard work in making it happen, so take some of your stuff and distribute it on the store even for a very low price.

Because your time is worth it and people don't mind paying a reasonable price for quality products.
And is a good incentive for you to keep coming up with great stuff.

Thanks again.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 19th Apr 2015 19:36
@PirateMike: You are right ^^ But I do not sell any of my works simply because it is not very sophisticated 3D objects or even very well coded. I am not an expert in design and I think if my objects are not 100% reliable, it does no good to the sales

In addition TheGameCreators already preparing all for GameGuru in the year 2015 as the inventory, the view in the third person, vehicles that can be driven by the player, the decals, etc. So since GameGuru integrate it all by then it is useless to sell my creations ^^
PM
science boy
16
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 19th Apr 2015 21:54
lovely stuff devcore, i like your view and your work maybe have a donate button so it is up to the person if they want to give,

best rain i have seen on gg so far

an unquenchable thirst for knowledge of game creation!!!
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 20th Apr 2015 00:06
sophisticated enough that no one has done it that way before. It is your choice and the free media and scripts are always welcomed. Maybe a donate button for those who wish to donate for your time, as science boy suggested.

Maybe TGC will have a different type of system, maybe they will buy yours and make improvements on it. it looks very useful right now. and in 5 years of using this and the predecessors, I have not seen it done this way and get the results your showing in your video.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 20th Apr 2015 13:08
Thank you all =) !
I am willing to put in this case a donation page with the amount of your choice but it is only thanks ^^

I will prepare the first version Rainbox (cube-shaped) with a series of rain sounds included. I also would put in this pack LUA scripting LOOP ambience sounds (infinite loop but area loop).

I also would put you two videos: one that will explain how to properly place your Rainbox and the other is a video demonstration of what can be done with Rainbox and sounds and good LUA scripts placed !

[PACK RainBox V1 coming soon]
inclued :
- 10 sound Rain (metal, grass, etc. resonance !)
- 2 scripts LUA (loop infinite and loop zone)
- RainBox entity (Version 1)

I hope this big pack Rainbox V1 to please you all but there is still much work ^^

Pack out tonight or tomorrow at the latest
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 20th Apr 2015 13:13
Excellent, thank you.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 20th Apr 2015 13:58 Edited at: 20th Apr 2015 14:51
And here is the Rainbox V1 = pack available) !
(Do you know how to edit the title of a topic on this forum please ? ^^)

VIDEO DEMONSTRATION :



MANUAL QUICK PLACEMENT Rainbox VIDEO :



To download the pack : see attachment.
In case of problems with the attachment thank you to inform me that I can put the pack on my private FTP server.

INSTALLATION:

1). Unzip the ZIP archive (attachment).
2). In the pack to take the "rain" folder located in "AudioBank \ misc \" and copy it to "GameGuru \ Files \ AudioBank \ misc \"
3). In the pack to take the "rainboxV1" folder located in "entitybank \" and copy it to "GameGuru \ Files \ entitybank \"
4) .In the pack to take the files LUA scripts folder "scriptbank" and copy into "GameGuru \ Files \ scriptbank \"
5). Follow the instructions in the manual video above and correctly place the Rainbox around the player in GameGuru. You can move diagonally to create a truly realistic rain.

If you love this pack you can make a small donation at the following website:
[href=http://algostep-mantrix.fr/donsmystonly.html
]http://algostep-mantrix.fr/donsmystonly.html
[/href]
Absolutely everything Donations will be used for development purposes and for our future GameGuru Steam trading game "MystOnly".
Thank you to those who make a small gesture ^^


Enjoy !

Attachments

Login to view attachments
PM
Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 20th Apr 2015 16:26
This is excellent, thank you.
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 20th Apr 2015 19:04
Nice one!, thanks for share it.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

PM
HarryWever
3D Media Maker
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: below Sea level
Posted: 20th Apr 2015 21:12
Nice work. thank you for this.

Harry
Harry
PM
mguy1122
Game Guru Backer
11
Years of Service
User Offline
Joined: 5th Mar 2013
Playing: witcher 3
Posted: 20th Apr 2015 23:05
Awesome! Thank you
PM
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 21st Apr 2015 07:48
Thank you all for your comments !
I prepare improved Rainbox with the ideas of Spudnick
PM
Avram
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 3rd Sep 2006
Location: Serbia
Posted: 21st Apr 2015 11:37
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 21st Apr 2015 13:45
Thank you very much. Thread name changed at your request.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 21st Apr 2015 17:18
Quote: "You are right ^^ But I do not sell any of my works simply because it is not very sophisticated 3D objects or even very well coded. I am not an expert in design and I think if my objects are not 100% reliable, it does no good to the sales"

I know that feeling.
So if your are not, then You are very close.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 21st Apr 2015 17:40
this is amazing, thanks for sharing
Blind Digger
16
Years of Service
User Offline
Joined: 29th Sep 2008
Location: Brisbane AUS
Posted: 22nd Apr 2015 22:44
Fantastic addition to game assets.
Great work !!! Thanks

Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 23rd Apr 2015 07:50
Thank you all

I continued advancing RainBow V2 but the cone is not set up correctly: can not tackle it the desired texture inside which causes a bug.

So I leaned on a more detailed cube containing 3 times the height of the Rainbox V1 and several plates that intersect inside to form a true area of rain throughout the cube.
Also I put several animated plates on top of the 3 cubes which produces that do not see a hole when the player looks at the sky.

It's not perfect yet but the shots I paufine all that and I publish it before tomorrow night I think.
I would do a short video demonstration of the new Rainbox V2 (only 3 Rainbox enough to create a good atmosphere instead of 8 !)
PM
J_C
17
Years of Service
User Offline
Joined: 9th Nov 2007
Location:
Posted: 23rd Apr 2015 16:14
Devcore35 Thank you very much... for this v1 rain box...
I am having loads of fun writing scripts to control rain...

PM
TheSourceCode
9
Years of Service
User Offline
Joined: 4th Mar 2015
Location:
Posted: 23rd Apr 2015 16:40
Completely awesome! Well done, and thanks for sharing!
PM
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 24th Apr 2015 18:21
Hello everyone!

I announce the final preparation of the Rainbox V2
The Rainbox V2 is 3 times higher and 2 times wider than the Rainbox V1. We also closed on the top cube to avoid over to see the end if the player looks up.

It will be easier to use: simply place a 3 Rainbox V2 can anyhow player or in sets.

For information the Rainbox V2 height is higher than any 3D objects designed to date under GameGuru ; so you should have no problem : a single Rainbox V2 placed on a mountain used to be animated to the summit !

It will be ready tomorrow !

I publish it here.

Until tomorrow!
PM
geistschatten
12
Years of Service
User Offline
Joined: 10th Apr 2012
Playing: GameGuru
Posted: 24th Apr 2015 18:42
Can't wait to see it!

I had quite a bit of fun with the V1 rainbox and tropical scenes.
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 25th Apr 2015 11:06 Edited at: 25th Apr 2015 12:33
Here are the available Rainbox V2 pack!
(Do you know how to edit the title of a topic on this forum please ("Pack RainBox V2 available") ? Thank you ! )

VIDEO DEMONSTRATION :



To download the pack : see attachment.

New (compared to Rainbox V1) :

- The Rainbox is 3 times 2 times higher and wider.
- The top of the cube containing rain is closed which gives a better sense of immersion if the player looks up.
- Simply place 3 or 4 Rainbox V2 player or around the player to give the illusion of a dense rain.
- The package still contains the LUA scripting infinite sounds or area sounds.
- The pack always contains more rain sounds (your choice) and reflection of sounds like "rain on sheet" or "rain on canvas" or "rain on the roof of a car."

INSTALLATION :

1). Unzip the ZIP archive (attachment).
2). In the pack to take the "rain" folder located in "AudioBank \ misc \" and copy it to "GameGuru \ Files \ AudioBank \ misc \"
3). In the pack to take the "rainboxV2" folder located in "entitybank \" and copy it to "GameGuru \ Files \ entitybank \"
4) .In the pack to take the files LUA scripts folder "scriptbank" and copy into "GameGuru \ Files \ scriptbank \"
5) .Place the FX Files (effect_animate64.fx) and copy into "GameGuru \ Files \ effectbank \ reloaded \"
6). Place 3 or 4 Rainbox V2 maintaining LEFT SHIFT + R to shoot a can of Rainbox V2 before placing it several times to cover a larger area. I rectified without rain areas (there are no missing texture issue).

If you love this pack you can make a small donation at the following website:
[href=http://algostep-mantrix.fr/donsmystonly.html
]http://algostep-mantrix.fr/donsmystonly.html
[/href]
Absolutely everything Donations will be used for development purposes and for our future GameGuru Steam trading game "MystOnly".
Thank you to those who make a small gesture ^^


Enjoy !

Attachments

Login to view attachments
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 25th Apr 2015 11:24
Renamed at OP request.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 25th Apr 2015 12:05
Thank you Pirate Myke
PM
Slaur3n
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: Norway
Posted: 25th Apr 2015 18:04
wow, pretty awesome Devcore35 But the rain decal looks kinda blurry and big
Your signature has been erased by a mod! Too large
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 25th Apr 2015 18:34 Edited at: 25th Apr 2015 18:35
thank you
You can always reduce the size through the FPE file. Put exemple 10000 or 20000 instead of 50000
PM
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 5th May 2015 15:09
wow. love it. This could be a great addition to a game i'm working on. I made s small donation for your great work. You should put this in the store. I bet many will line up to get this.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 5th May 2015 18:42
Hi,

Thank you very much for your small gesture =D !
Its gives me great pleasure
But I prefer to let free and maybe this this can help some of you =)

I am currently working on the lights of particle effects (much harder) I hope to get there soon ^^
PM
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 6th May 2015 06:18
This is great work, and very generous of you. I'm sure users will find a lot of uses.

SC
i7-4770s 3.10ghz - Geforce GTX 650ti

Login to post a reply

Server time is: 2024-11-21 16:19:02
Your offset time is: 2024-11-21 16:19:02