Product Chat / Lights

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vrg
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 13th Apr 2015 19:13
Is it possible to create a different type of light or is there only one type of light?
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Apr 2015 19:32
Only one type of light right now. point light that distributes lights in all directions.
You can have a cone created that looks like a spot light cone and use a pure black texture on it and it will block the light, simulating a spot light. But you would need a model program or someone to make the object for you.
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nuncio
GameGuru TGC Backer
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Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 14th Apr 2015 11:23
in one of the older sets there are two entities. a lighbulb that's hanging from the ceiling and anotherone that's called "lighbulb on" and it looks like it's the same one with light on. but when i insert it and do a lightmap it's just a regular lightbulb. i tried to attach the "light1.lua" but nothing happened. do these things work? i got lots of lights that are "on" but they look just like the ones switched off.
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Pirate Myke
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Location: El Dorado, California
Posted: 14th Apr 2015 11:28
the only lights that emit light in GG are the light markers. everything else uses the illumination shader of the basic entity shader, and are not emissive.
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nuncio
GameGuru TGC Backer
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Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 14th Apr 2015 11:38
thanks for letting me know. actually the "light ons" do not emit a spark of light at all and i was wondering what they could be used for instead
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vrg
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 15th Apr 2015 15:45
I thought it would be nice while switching on or of a control panel to simulate making the control lights lighter or darker
Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 22nd Apr 2015 17:16 Edited at: 22nd Apr 2015 17:17
I hope control of lights is up on the list of features coming soon, lighting can impact on a game greatly.... as demonstrated below.... static screen is stretched, video is not, I don't know why.



enjoy, I hope.
Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Apr 2015 17:53 Edited at: 22nd Apr 2015 17:55
The mood in your video is mostly set by the ambient music. Its admirable that you are, despite of its simplicity, already working with the lighting system but it is, also in your case, very basic. I am absolutely certain that lightmapping is 40% of what makes a map good and I do hope that guru will deliver on significant features in this regard. What you could put in your game aswell to intensivy the ambience even more are environment sounds of nightbirds, wind, distant creatures and so on and so forth



-Wolf
"When I contradict myself, I am telling the truth"
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Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 22nd Apr 2015 19:14
thanks for the comments, I will try and dot some random sfx about too.... never thought of that
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 3rd May 2015 21:01
If you use a 'static' light, it will be used to bake that light to the light mapped scene. If you use the default dynamic light, then it will work out whether it should be used based on player proximity and number of other dynamic lights in the scene. You can use scripts to switch off the lights and even change their color if you wish.
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