A recent update to the Steam client broke our multiplayer system. This is now fixed in this latest build.
Also fixed and added tothis version;
Updated CITYSCAPE entities to reset any ROTY rotations causing odd angles
Adjusted free flight ANGX cap to 89.999 so transition from G to F smooth
When repeat a test game, some weapons will put ammo in clip, not in gun
When using Font at 150%, editor now correctly aligns cursor
Added ZOOMHOLDBREATH=16 to SETUP.INI to externally control hold breath key
Changed zoomaccuracybreathkey to zoomaccuracybreathHOLD flag to disable breath
Added support for ALTICON.PNG and ALTAMMO.PNG in gun folder for status panels
Added support for DRYFIRE animation for weapons with no bullets to shoot
Added support for Zooming without available ammo (for scoping an area)
Added support for plrmovespeedmod, plrturnspeedmod, plrjumpspeedmod in gunspec
plrmovespeedmod; percentile for player speed when carrying weapon with ammo
plremptyspeedmod; percentile for player speed when carrying weapon with no ammo
plrturnspeedmod; percentile for player turning speed when carrying weapon
plrjumpspeedmod; percentile for player jumping height when carrying weapon
plrreloadspeedmod; percentile for player reload speed when carrying weapon
Added MELEE FORCE to gunspec to separately control physics force of melee hits
Fixed MELEE DAMAGE so it overrides regular DAMAGE of the native weapon
When jump, weapon animation speed is slowed drastically to avoid mid-air anims
Replaced VIDEO.MP4 with VIDEO.WMV which is the sole supported video format
i7-4770s 3.10ghz - Geforce GTX 650ti