You need to get the angle, so I ignored if there is some command for that.
I think this is a good place to:
function UpdateEntity(e,object,x,y,z,act,col,key,zon,plrvis,ani,hea,frm,tmr,pdst,avd)
g_Entity[e] = {x=x; y=y; z=z; activated=act; animating=ani; collected=col; haskey=key; plrinzone=zon; plrvisible=plrvis; obj=object; health=hea; frame=frm; timer=tmr; plrdist=pdst; avoid=avd; [i]angle=ang[/i] }
end
So, you can get the entity angle in any moment. just my thoughs.
3com
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