Product Chat / I need to know about textures

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dedser
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Joined: 19th Mar 2015
Location: mexico
Posted: 6th Apr 2015 17:16
I wonder if my models can only apply a material and texture or applied various materials and textures ? Thanks and sorry for my English
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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 6th Apr 2015 17:20
Hello! Your model can have various textures but only one governing shader effect so far. (1 material, many textures) However, the standart shader supports diffuse, normal,specular and illuminationmaps.
Models with multiple textures will very likely have better support in future updates



-Wolf
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dedser
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Joined: 19th Mar 2015
Location: mexico
Posted: 6th Apr 2015 17:24
thanks wolf
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wizard of id
3D Media Maker
18
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 7th Apr 2015 05:25
multi mesh models with multi materials do indeed work in GG, however GG's light mapper currently renders those entities invisible when you try to prebake them.Lee said this will be handled once multi core CPU support is added, to better handle additional textures.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 7th Apr 2015 05:32 Edited at: 7th Apr 2015 05:33
Try rem out the shader call also in the fpe file. I have had up to 5 textures working of 6 so far. This was 3 days ago.

Of coarse no shader effect, but they did not crash the light mapper.
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wizard of id
3D Media Maker
18
Years of Service
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 7th Apr 2015 06:12
Quote: "Try rem out the shader call also in the fpe file. I have had up to 5 textures working of 6 so far. This was 3 days ago."
unfortunately this is for the TGC project, so shaders is a must, have converted content to a atlas texture so biggie really.Would have been nice if the light mapper worked as intended considering TGC added support for multi textures, I don't think they anticipated the prebake issues.

Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD

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