Yes, after light mapping both models, the vertex normals for the object with smoothing groups no longer
looks right. Most likely this is because Lee is not using the normals for the model when calculating the light map.
If you switch between the bake and real-time you can see the correct normals are there when rendering with realtime.
Hopefully Lee will update his light mapper but in the mean time the models need correct smoothing groups.
The model without the smoothing groups is rendering flat shaded which may not look that bad on a concrete pipe
but more complex models look terrible. If we make sure the models have the correct smoothing groups Lee will be able
to use the data from the model for calculating the light maps correctly. I know this may anger some of the artists who
have already released models and would need to fix the smoothing groups, but I believe that in the end it will be worth it.
The coffee is lovely dark and deep,and I have code to write before I sleep.