Hi all,
We have listened to your feedback and added lots of new exciting features which we're sure you'll enjoy, including;
Free flight editing mode
Story zone for playing videos
Improved Widget controls
Multiplayer maps from the recent competition
Import .3DS files (Sketchup Pro & Others)
IMPORTANT!
With the introduction of free flight mode we have had to change the way some controls work. The main one is the use of right mouse button to push terrain down, this is now operated with left mouse button and the SHIFT key. Press F1 in the main editor to view all the quick key information.
New Editor Free Flight mode!
When in entity mode, you can hold right mouse button to mouselook to view
When in entity mode, you can hold RMB and use W,A,S,D keys to move around in 3D
When moving in free flight camera mode, press SHIFT to speed up movement
When moving in free flight camera mode, press CONTROL to slow down movement
To exit free flight camera mode in the IDE, simply press G
To re-enter free flight camera mode in the IDE, simply press F (or use right click and mouse look)
Fixed issue of more distant entities being selected in main IDE editor when in Free Flight view
Fixed issue of free flight camera going under terrain ground height
Pressing F (free flight) from fresh run no longer messes up camera
Added limiter to free flight X angle so camera can avoid insane gimbal lock
Entity Widget
Widget Scaling of entities now avoids the 'bounce effect' for more control
Increased the relative speed of widget scaling for larger quicker scale changes
Added ratio based scaling to the XYZ mode of the Widget scaling
Biaxis handles and pointers of the widget now always face camera angle
When the widget core is out of the screen, the menu is auto hidden
Widget XY and YZ biaxis controls no longer shift when single clicked
Switched off detection of entities when in right mouse button mode
When moving, rotating or scaling using widget, UNDO and REDO now reverse last change
When clicking XYZ scale widget, entity no longer shifts size when clicked
Editor
Removed OPTIONAL VISUALS folder from entity properties - not used any more
When the user clicks ADD NEW ENTITY, instantly default to BARRELS instead of blank page
Changed Add New Entity to only expand top level CHARACTERS and BUILDINGS folders
Prevented a crash relating to entity highlighter system
Added support for basic importing of 3DS model files (Sketchup Pro & Others)
Tested Importer SKETCHUP->COLLADA->ONLINECONV->X
Selected entities no longer rotate when numerics 1-6 used in entity properties
When return from zoomed-in properties view, now restores clipping if in TAB 'inside' mode
Can no longer highlight an entity when cursor outside of editing window
F1 in IDE editor mode now works with new more responsive key detection system
Right Mouse + SHIFT now used for Alternative Terrain Editing modes
Slowed down the default raise/lower speed for terrain editing (no more SHIFT)
When click right mouse button without moving, cursor no longer jumps
Now remembers last subfolder when adding new entity with new tree view tweak
When select New Level, free flight view settings and mode are reset
"M" key now hides/shows markers from view
Grid system now works in the vertical (use page up/page down)
When placing entities, they find will find the best floor position (not just the terrain).
Added STORY ZONE to Markers category to allow video play back in game (WMV format only)
Now you can add story zones to play videos at key points during single player games.
Gameplay
Adjusted Zombie FPEs to ensure all characters foot plant properly on ground
Tested INVMOUSE=1 in SETUP.INI to ensure 'inverted mouse' feature works fine
Speed of player (set in player properties) now affects camera and footfall sync
Rendering Engine
Confirmed an issue that caused some entities not to occlude lightmap now work
Updated pre-bake entity renderer so HIGHEST produces better dynamic shadows
Test Level F9 Mode
Added weapons and ammo in F9 mode will now activate and work when exit F9 mode
Added code to ensure newly added characters in F9 mode come to life in game
When characters die, then press F9 twice, ragdoll characters stay dead
Weapons
FORCEZOOMOUT no longer depends on SIMPLEZOOM value in GUNSPEC, and will force unzoom
Re-fixed the issue of the dry fire repeating when gun shot finished
Fixed issue causing gun to freeze/disable when repeat test game and select again
Improved the BRASS45 textures ejected by the Colt 1911 thanks to ErrantAI
When specify a weapon under Start Marker, no longer wipes out ammo statistics
Multiplayer Maps
In this new build you'll find the winning multiplayer maps from the recent map making competition. We had a blast playing them and encourage you to try them out. If you need to link up with players then please join the GameGuru Multiplayer Steam Group here;
http://steamcommunity.com/groups/GameGuruTGCMP
LIMBO, one of the new multiplayer maps in this build.
New multiplayer map: Construction Destruction
New multiplayer map: Firing Range
New multiplayer map: Hide and Seek
New multiplayer map: LIMBO
New multiplayer map: The Crossing
i7-4770s 3.10ghz - Geforce GTX 650ti