Feature Creep / Class system in multiplayer/standard starting weapons

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JeliLiam
10
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Joined: 26th Feb 2015
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Posted: 27th Mar 2015 22:29
Hi there, after making some multiplayer maps i found out that there is no such thing a standard class in gameguru ATM.

Meaning that when a player spawns he need to run somewhere to find a weapon before he is able to start fighting.

A nice feature would be for the player to be able to choose a starting class that is made by the maps creator.
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Duncan Peck
11
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Joined: 25th Apr 2014
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Posted: 29th Mar 2015 18:42
I agree, this would be awesome. Even just a weapon selector before spawning would be good. Or even just a pistol by default. Spawning with no weapons seems a bit silly... all you can do is run! But yes ultimately a class system would be cool.
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Tomas Forum
GameGuru TGC Backer
16
Years of Service
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Joined: 20th Apr 2009
Location: The Netherlands
Posted: 30th Mar 2015 13:54
great suggestion. I would really like to see game guru having an option to select MULTIPLE weapons to start with on multiplayer.
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HarlsonRS
10
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Joined: 2nd Apr 2015
Location: Berlin, Germany
Posted: 3rd Apr 2015 13:18 Edited at: 3rd Apr 2015 13:19
a start would be to give the MP-Spawn marker the same "properties" system as the player marker ...

sure, the other suggestions above would be great, too... a (customizable) class selector would be something that i´d need anyway, on the long run at least...

and while we´re at it, selectable character models

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