Product Chat / Moving slows down

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vrg
10
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 25th Mar 2015 16:31
Moving in the neighbourhood of enemies gives a framedrop from 29 to 15 fps.
I deleted the enemies and placed new enemies but this problem still exist.
DVader
20
Years of Service
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Joined: 28th Jan 2004
Location:
Posted: 26th Mar 2015 17:14
A collision issue possibly. There are several objects that do this as well. Hopefully it will be fixed at some point Generally with objects you can alter the collision settings to a less demanding collision type, so you may well be able to do this with the characters also. Try changing collision type to 21 in the FPE.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 27th Mar 2015 00:17
How many enemies? And do you really want to be in their neighborhood anyway?
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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vrg
10
Years of Service
User Offline
Joined: 27th Aug 2014
Location: Netherlands
Posted: 27th Mar 2015 20:35
There are two enemies behind a wall causing the slowdown, strange
Thanks.
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 28th Mar 2015 02:04
Is your wall dynamic by chance?
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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