Multiplayer Work In Progress / Killing Grounds

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synchromesh
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Joined: 24th Jan 2014
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Posted: 25th Mar 2015 07:41 Edited at: 25th Mar 2015 07:45
Map Name: Killing Grounds
Developer Synchromesh

Description: 8 Player Deathmatch, Teamplay

A Hardcore secret training facility in an unknown location for Special unit and Mercenary training ( Codename - Killing Grounds )

Currently still W.I.P with some Models created as I am Developing the map. The map itself is around 90% complete with the intention of various versions including Deathmatch , Team Play and an adapted CTF version when this feature is available in GameGuru.









The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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Emrys
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Joined: 4th Nov 2013
Location: UK
Posted: 26th Mar 2015 10:37
Looks great, it's a shame you couldn't enter the comp. with this map.





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AuShadow
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Posted: 27th Mar 2015 01:13
Looks good, only thing I find d myself have g to ask is the bridge the only connecting piece as I think you should have a minimum of 2 ways between the compounds to make team play more strategic so instead of everyone run at the bridge, it would be main part of team on bridge as a distraction and also an attempt at brute force to get through while 1 or 2 members sneak around the longer less obvious route, especially for CTF
PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz
Seditious
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Posted: 27th Mar 2015 07:28
While I think the choke point is a good idea, having a sort of 'secret' way to cross would be cool. Maybe some underground area laden with traps?
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rolfy
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Posted: 29th Mar 2015 08:35
Pretty cool looking, are the towers going to be accessible for sniping?
nuncio
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Posted: 31st Mar 2015 07:44
very nice! looks really neat, reminds me of "lethal weapon" where there is that building shell. i think it's in the second movie...
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smallg
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Posted: 3rd Apr 2015 21:53
Quote: "Looks good, only thing I find d myself have g to ask is the bridge the only connecting piece as I think you should have a minimum of 2 ways between the compounds to make team play more strategic so instead of everyone run at the bridge, it would be main part of team on bridge as a distraction and also an attempt at brute force to get through while 1 or 2 members sneak around the longer less obvious route, especially for CTF"


1 jetpack per team only?
life\'s one big game

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i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

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