Product Chat / GameGuru V1.00.022 is released.

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Scene Commander
Support Manager
16
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Joined: 3rd May 2008
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Posted: 24th Mar 2015 14:57
GameGuru V1.00.022

Welcome to another new build containing more improvements.

Editor

You can now extract entities in the IDE from the very corners
Fixed misalignment of quick start splash and highlighter when DPI greater than 100%
Fixed issue allowing quick start to show on fresh install of Steam Game Guru
Fixed issue of widget menu being clipped at top of screen when DPI greater than 100%
When locking objects in the IDE editor, they no longer hide entities behind them

Gameplay

Fixed issue of gun freezing animation when holding down the left mouse button
When using full automatic weapons, bullet visibility is updated at correct time
Fixed issue with brass model from Colt 1911 using wrong shader textures


F9 Edit Mode

Restored ability to the < and > keys to select and position entities in F9 mode
Fixed an issue when selecting a character from the test game during F9 edit mode
Stopped a crash happening when removing a character and then exiting F9 mode
Now removed the attachment objects (guns) from characters in F9 edit mode
Fixed issue of scaled entities in F9 mode not pasting same scale when adding


Misc

After saving standalone mode, no longer corrupts icon when viewed as LARGE ICONS
Prevented objects over 65535 verts from crashing and allowed them to lightmap
Changed Barrel 1 Stack entity to box collision as polygon collision was too slow

i7-4770s 3.10ghz - Geforce GTX 650ti
BadGibbon
GameGuru TGC Backer
9
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Joined: 14th Feb 2015
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Posted: 24th Mar 2015 17:09
Quote: "Fixed misalignment of quick start splash and highlighter when DPI greater than 100%"

Got my hopes up there gents! But I'm afraid this isn't fixed, well not at 150% anyway!

Here's still hoping...
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Duncan Peck
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Joined: 25th Apr 2014
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Posted: 24th Mar 2015 17:26
Although I don't really have a clue what any of the stuff on that list means; I'm sure you've been working hard! Keep up the good work guys. I think you do really well to provide as many updates on a regular basis as you do.

I look forward to the many updates in the future
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JackalHead
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Joined: 24th Feb 2015
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Posted: 24th Mar 2015 18:17 Edited at: 24th Mar 2015 18:48
This is cool stuff, I just wish you would bring back shaders in edit mode. So we dont have to load a game to see what normal maps etc look like on a model. Also is ambient occlusion working and if so is it texture name_O? Also , are you going to add cube mapping and reflective mapping or relief mapping or all of the above?
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Old Larry
GameGuru TGC Backer
12
Years of Service
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Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 25th Mar 2015 18:44 Edited at: 25th Mar 2015 18:55
Can be reversed the "Lightmapping" operation (F1, F2, F3, F4) to default (real-time, not pre-bake) ?
After this "Lightmapping" operation the number of terrains and entities polygons was increased, game fps's decreased
and I want to "undo" this bad and useless in this moment (for the fps's) "Lightmapping".
Thanks in advance.
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
Old Larry
GameGuru TGC Backer
12
Years of Service
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Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 25th Mar 2015 19:54
PLEASE Reduce the dimensions of the maps (maybe new ones with a quart of dimensions) or do something to reduce the polygons of them !!!
The terrain "eat" a lot of game resources !
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."

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