Scripts / Gradual Health Reduction

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Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 22nd Mar 2015 12:02
Has anyone done this, a gradual health reduction if the players enter a trigger zone in gameguru, I'm no coder but any help would be gratefully received

I know there are zone to trigger a sound that destroys the zone when entered but I know how to set to NOT destroy the zone, just don't know if it is possible to slowly reduce the players health and keep the zone active?
Corno_1
GameGuru Tool Maker
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Posted: 22nd Mar 2015 15:40
Should be no problem and I also can give you this script soon.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Tarkus1971
Audio Media Maker
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Posted: 22nd Mar 2015 17:13
thanks
smallg
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Posted: 22nd Mar 2015 18:38 Edited at: 22nd Mar 2015 18:38
it's definitely already here on the forums but quicker for me to write it again than search for it

radioactive_zone.lua
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Tarkus1971
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Posted: 22nd Mar 2015 20:49
thats works really well thank you, very very useful

http://en.tgcstore.net/?md=artists&aid=219730

check out my page on the store
Corno_1
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Posted: 22nd Mar 2015 20:59
It seems there is someone fatser than me
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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smallg
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Posted: 22nd Mar 2015 21:18
sorry corno, i was scripting anyway so just did that 1 again quick while i was there
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Corno_1
GameGuru Tool Maker
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Posted: 22nd Mar 2015 21:34
Quote: "sorry corno, i was scripting anyway so just did that 1 again quick while i was there"

Nothing to worry about
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Old Larry
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Location: Bucharest, Romania
Posted: 21st Apr 2015 17:51 Edited at: 24th Apr 2015 06:44
Or try to burn it slowly with this script


Smile today, tomorrow could be worse

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TheSourceCode
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Posted: 21st Apr 2015 20:59
Nice script's Old Larry and SmallG!
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J_C
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Posted: 23rd Apr 2015 14:45
Hi Larry I think you have a little typo in your script...

if GetTimer(e) >= 1000 then

should be..

if GetTimer(e) >= delay then

it would always be active... after its first trigger...
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Old Larry
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Posted: 24th Apr 2015 06:46
J_C wrote: "Hi Larry I think you have a little typo in your script...

if GetTimer(e) >= 1000 then

should be..

if GetTimer(e) >= delay then

it would always be active... after its first trigger..."

Done, was one of my other script tests, and it's corrected now.
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."

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