Or try to burn it slowly with this script
--Fire rotate sprite to player and hurt it
local damage = 1
local delay = 1000
function fire_init(e)
--GravityOff(e)
LoopSound(e,0)
SetSoundVolume(85)
CollisionOff(e)
Scale(e,300)
end
function fire_main(e)
PlayerDist = GetPlayerDistance(e)
RotateToPlayer(e)
if GetPlayerDistance(e) <= 150 then
if GetTimer(e) >= delay then
HurtPlayer(e,damage)
delay = GetTimer(e) + 1000
end
end
end
Smile today, tomorrow could be worse
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