As its been asked I will make a now rare post at the risk of it being not relevant, unwelcome or simply repeating what has been said so many times and common knowledge perhaps or not as the case may be.
In general overall terms I would agree with most or all of what Rolfy has said and that makes my job easier and keeps it short.
Quote: "Adding additional game mechanisms won't improve any of the above and though I would love to see that happen I think you need to vastly improve whats there before moving on."
i.e. As always : Quality, Stability and Performance before
Quantity.....
Finish what you start before moving on.
The view on whats a "Need" and whats a "Want" as referred to in an FPS game depends on the actual various product users perspective for them and each making up the whole have a view on that of course which may not fit in with commercial realities which may direct the development, but that does not change the Needs and want views of users - They remain as always have been.
Re all the above : e.g. Terrain, Water, AI as is that's about all we have to make an FPS (not including building construction and details) and that's about all one needs in a basic form where outdoor environments are concerned and those three needed things in the main are what "
you need to vastly improve". For example Terrain and Water. Terrain : constantly asked for "Easy" method to call up multiple textures of choice to paint on your terrain. Water : Well no need to go into that much as it should be clear where that fails to deliver. AI characters (and other AI dynamics) - whats making an FPS game is all about.....Again the Character AI is about a basic as it could possibly be and not at all at a level of "Need" or "Want" by far by any stretch of the imagination. At one time a long time ago during the early development I remember a mention of an apparent prototype where AI had some level of behaviours like following the player upstairs, climbing ladders, hiding and so on which sounded promising being AI is what its all about, however currently AI is worse than its been for quite some time back and no real improvement at all but the opposite. None of these Core things have seen any real improvement and the requests of users some as suggested improvements asked for above that they see as a Need have not been forthcoming.
In addition Yes an FPS may well Need Indoors and more than likely so sometimes/often extensively and the much talking about ConKit and or similar method of Easy construction of World indoor features of some "Quality" where reasonably complex structures of "individual Variety" to suit could be easily put together is a Need not a Want for many and for many reasons so enough of that other than to say you don't have it....such a feature out of the box is invaluable for many and would undoubtedly be an attractive one which should help with sales enormously apart from helping more people to make more and better games.
I understand the ability to incorporate/use Entities thing and out of the box or bespoke/purchasable building construction materials/models and so on of course but in many or most cases perhaps for various reasons some already mentioned that does not allow for end users games needs and or is a forced only option which may require many skills/resources or costs and so on which many wont have available or don't have the time to call upon.
In essence then what you need to make an FPS is something to stand on and enclose your world, somewhere to hide and something to shoot at and with. That's about it. Yes you have or can create all that.
There's potentially however a world of difference between that as a basic outline of an FPS and all that it might become as an end game given the tools available and used and the end user game makers own ideas, aspirations, efforts, Needs and Wants as envisaged for them to turn their game ideas into reality. In theory the better the tools the better the games all else being equal.
You don't need many things to make a basic FPS but you need a lot of everything to make a good one. True a simple game can be good but "User" options and choices allow for more flexibility and possibilities needless to say.
Therein lies the moral of the story.
As to MP and the whole GG thing. I wont go there....
I am talking here as if we are referring to a serious game making tool in the traditional understanding though currently it still seems to me we are now relating to a tool which is now to be considered more of fun game making item rather than a serious game development tool for the majority of users at least, perhaps because that's the only option left for it due to a variety of reasons again some of which have been discussed to death elsewhere over a long period of time.
That may be incorrect and time will pass by before anyone will see what future development brings.
Whatever the case may be "Suffering from a Hundred Cuts" or a "Thousand Cuts" of Issues, Bugs and Instabilities are no help to either a "Fun" or "Serious" or both tool, whichever the case may be so I pleased that Lee is working on that at the moment....
Down the line. Quality, Stability and Performance an avoiding those "Cuts" is still of some paramount importance as they do the product no good at all, and of all those things "Performance" is as it always has been, and will be the main issue, particularly if the Tool is to be a Serious one and not simply a Fun one.
What Core Features are missing from an FPS making tool? Well if you want a Serious one to provide for many of the missing features referred to at any serious level of Game Making quality the you cant get there unless the Performance and "Tool" efficiency will provide the Base Core to build all of that upon. Mention in the past of things like open world games, spray painting thousands of Trees in a Forest, Rocks, Great AI and behaviours, Allies, Decent Water and Weather Effects, Teams, Vehicles, Flying Enemies, Swimming underwater, not to mention Interiors and much, much more seems to be a long way off now.
From what I can see at the moment from experience and users developments, threads at the forums and the official Demos some previous expectations may be a bit over stated and the realities and limitations of the Core tool and commercial realities have changed the potential as to what kind of quality and complexity of Game you may be able to make.
I may well be wrong there and not for the first time I am sure and you can potentially make an FPS game with it and no one can argue about that.
Though I am not sure i's a good or bad thing for whomever or the product but that's the way it is.... No one can say the product now is an expensive item in and of itself so not sure what one should expect of it. Not a lot perhaps.
Happy Game Making and whatever you do...
Have fun.
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