Product Chat / zombie

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maxtheblackbelt
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Posted: 18th Mar 2015 23:24
if anyone one has played cod zombies then you know they take down barriers is there a script for them to do that and is there a script for the barrier to be rebuilt and give you points for rebuilding it if yes please tell me and I need this to work on game guru
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Pirate Myke
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Posted: 18th Mar 2015 23:40
There is no defined script as such, does not mean that one could not be made for your needs. Do you have the barrier model already?
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DVader
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Posted: 19th Mar 2015 16:58 Edited at: 19th Mar 2015 16:59
Perhaps you could set up most of the barrier as dynamic physics objects, put enough static ones in front to block them, then when you want remove the static objects. Then they should hopefully push through the remaining barriers. That or just set them all as static, then change them via script to be dynamic so they can be pushed through. Should work, probably easily reset as well.


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3com
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Posted: 19th Mar 2015 18:13 Edited at: 19th Mar 2015 18:16
Quote: "if anyone one has played cod zombies then you know they take down barriers is there a script for them to do that"


This part is easy achievable.

Quote: "and is there a script for the barrier to be rebuilt and give you points for rebuilding"

If I get your point, you are talking about one barrel totally broken, and you want to take all the pieces, and redone the barrel like a puzzle. If so, I don't know how to do, not with the LUA commands we have nowaday.
Perhaps using snack and numbering pieces, I mean you has to modeled barrel debris and use it when barrel is broken, and each of this piece made as standalonne one, due so, GG will give a entity number to each one when you place them in your map, so you could use it to work with.
IE: imagine you've barrel compund by 10 pieces, so, when all the pieces from 0 to 9 being closets, (entity positions), so, you can considere barrel as rebuilded. Surelly you'll need some sort of static variable to hold this value and increase it till you get the goal.
You'll have to store initial position of each pieces, due this is the position you'll has to reach, in order to considere barrel as rebuilded.
And don't forget than you'll have to place each piece as puzzle in GG editor, till get the barrel right done.
I never had done something like this before, but you can try.

Edit: I miss something.
Perhaps you most take a look in script forum, smallg has a very useful scripts there. In fact this is the right side for this thread, just my thought.

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maxtheblackbelt
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Posted: 19th Mar 2015 20:00
no I don't have the barrier model pirate myke wht does it do
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Pirate Myke
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Posted: 19th Mar 2015 20:08
As 3com describes, would be a model in pieces for you to collect and assemble in game. One would have to be constructed in a model program, and the pieces exported out, then made GG ready, then scripted.

It is possible what you want. Just that there is no pre made object in GG for that yet.

So that is the barrier model that I am talking about.

Then it could be put in game as Dvader says.

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maxtheblackbelt
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Posted: 19th Mar 2015 20:33
oh well thx for your help do you wanna play me in multiplayer because it seems no one is ever on I will host one of my maps so comment back if u wanna
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Pirate Myke
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Posted: 19th Mar 2015 20:55 Edited at: 19th Mar 2015 20:58
Sure, get it ready. Friend request me on steam. myke1net
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rolfy
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Posted: 19th Mar 2015 21:06 Edited at: 19th Mar 2015 21:16
You could use an animated object and reverse the animation to rebuild. I may have a pillar and wall I did some time ago which falls apart, I'll see if I can find those. Collect pieces and show/ hide the parts as collected and added using scripted animation (the parts could be hidden under the floor and animated into place), once complete play the destroy animation frames. It isn't impossible but may need a little thinking through depending on what your 'building' for a barrier
maxtheblackbelt
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Posted: 19th Mar 2015 21:48
sorry I took long its ready
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Pirate Myke
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Posted: 19th Mar 2015 21:55
I am in your lobby
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Pirate Myke
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Posted: 19th Mar 2015 22:12
What Happened???
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maxtheblackbelt
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Posted: 19th Mar 2015 22:43
sorry I had to go but I can play now

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maxtheblackbelt
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Posted: 19th Mar 2015 22:46
can you play
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maxtheblackbelt
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Posted: 19th Mar 2015 22:57
yo pyrate myke
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Pirate Myke
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Posted: 19th Mar 2015 23:07
We are there
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smallg
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Posted: 20th Mar 2015 22:09 Edited at: 20th Mar 2015 22:14
Quote: "You could use an animated object and reverse the animation to rebuild. I may have a pillar and wall I did some time ago which falls apart, I'll see if I can find those. Collect pieces and show/ hide the parts as collected and added using scripted animation (the parts could be hidden under the floor and animated into place), once complete play the destroy animation frames. It isn't impossible but may need a little thinking through depending on what your 'building' for a barrier"


this is how i would do it, 1 object with an animation is much easier to control than multiple smaller objects.
the script is possible and something i may/want to look into again but it also requires custom AI which is something im not keen on doing, i had a lot of trouble getting them to behave when it comes to stopping/attacking barriers and such when i tried previously.

edit; on the topic of zombies here's a script i made earlier


and this is the video from my original attempt way back in a much earlier version of GG (not quite the same but very similar idea)
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JC LEON
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Posted: 21st Mar 2015 10:40
great smallg...how do you obtained the smog particles?
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smallg
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Posted: 21st Mar 2015 11:12
StartParticleEmitter(#) on each of the skulls around the grave creates the smoke - with a for loop to start/stop them all on time.
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