Free Models and Media / REQUEST some scaled cover terrain (reliefs) for tunnels.

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Old Larry
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Posted: 14th Mar 2015 16:12
Because we still can't digging caves in to the terrain (reliefs)...
Will be cool to have some scaled cover reliefs for tunnels.
Something like in the attached photo as example.
Thanks in advance
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HarryWever
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Posted: 14th Mar 2015 16:38
i will see what i can do.

cheers
harry
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Old Larry
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Posted: 14th Mar 2015 17:08 Edited at: 14th Mar 2015 17:34
HarryWever wrote: "i will see what i can do.
cheers
harry"

Full thanks !
I've attached two examples photo with tunnels without cover to you better understand for what we need those tunnel cover.
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HarryWever
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Posted: 15th Mar 2015 13:29
i made a sample piece.



Offcourse it is not finnished, but is this what you mean? . blend in the terrain.

Gr
Harry
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Pirate Myke
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Posted: 15th Mar 2015 14:52
Very Nice Harry. That looks very natural there.
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Old Larry
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Posted: 15th Mar 2015 15:10
HarryWever wrote: "i made a sample piece."

Cool one ! Can be a little higher on the top of the tunnel ?
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Old Larry
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Posted: 15th Mar 2015 17:20
Any news ?
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synchromesh
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Posted: 15th Mar 2015 17:25
Great job Harry
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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HarryWever
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Posted: 15th Mar 2015 20:46
Hey Larry,
Well i finnished the Tunnel cover. It is unpossible to made it for every tunnel.
Each tunnel has different diameters. maybe with the scale tool you can place it better then.

I personaly think it is better to make new tunnels complete with the cover in one piece.

Gr
Harry
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Old Larry
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Posted: 15th Mar 2015 22:49 Edited at: 15th Mar 2015 23:29
Full thanks Harry !
Looks great !!!
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

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Old Larry
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Posted: 21st Mar 2015 19:34 Edited at: 21st Mar 2015 20:06
Solved "Hidden buildings under terrain" with terrain cover assets.
I've been imported all the assets of "Terrainpack" folder from the old FPSC.
You just change (add) the scale options and set the "materialindex = 0" to hear grasses sounds.
Also, I've used "NoTerrain()" plus "NoWater()" for increase at 120-140 fps game frames.
In this video appear smaller fps's because the "Fraps" screen recorder program use a lot of video resource too.



See in the attached photos the real speed (fps) without "Fraps" program.
Smile today, tomorrow could be worse

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Old Larry
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Posted: 23rd Mar 2015 06:55
With that "goindoors.lua" script the number of polygons decreased from 299700 to 96000.
The terrain use too much resources in the game. In my opinion the maps must be smaller not that huge.
See in the photo below how much of the map surface I've used (Less than a quarter of map surface, and the polygons used is still huge).
P.S. In the photo you only see the bottom right of the entire map I've used.
Smile today, tomorrow could be worse

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HarryWever
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Posted: 27th Mar 2015 09:52
Its looking good Larry,
Nice to see the tunnel cover in action.
And i hope that in the following updates the fps rate is better for you.


Cheers
Harry
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JC LEON
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Posted: 16th May 2015 10:28
"I've been imported all the assets of "Terrainpack" folder from the old FPSC."
WHAT TERRAIN PACK ARE YOU REFERRING??
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Old Larry
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Posted: 17th May 2015 09:26 Edited at: 17th May 2015 09:34
JC LEON wrote: "WHAT TERRAIN PACK ARE YOU REFERRING??"

Like I said in my previous post, I've imported in the GG the old FPS Creator/Files/Entities/Terrainpack (all terrain entities from that folder). I have not clue in what official pack of the FPS Creator was included this.
P.S. I still have the FPS Creator installed in to my XP system.
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JC LEON
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Posted: 17th May 2015 11:28
there isnt any terrainpack folder into fpscreator/files/entitybank folder..can you please specify to me which terrains are in these folders??
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Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
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