3rd Party Models/Media Chat / TUTORIAL REQUEST

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snacks-are-fun
9
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Joined: 14th Mar 2015
Location: USA
Posted: 14th Mar 2015 12:10
Can someone show me how to exactly design my own models in a 3D software (e.g. Maxon Cinema 4D) and actually export the mesh/maps so that it can in turn be imported to GameGuru?

I tried doing that via through Cinema 4D R14 with a simple cube and an image map on it...exported as .X (Direct X) but when I try to import into GameGuru the cube WILL import but the map won't...when I drop the cube onto my design scene I get a black box. If I try to import the map via the red/black checker option...it STILL won't attach...even if it's a PNG 512x512.

I unfortunately am stuck with Windows 8.1 so software like 3D Max, Maya, Maya LT won't work...Blender does work but seems a bit complex. I know that Cinema 4D does not export to .DDS.

If someone could actually do a video of this process it would certainly help a bunch of us.

- Thanks
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Jerry Tremble
GameGuru TGC Backer
12
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 14th Mar 2015 12:22 Edited at: 14th Mar 2015 12:23
If you used the importer, try this: open the fpe and change the textured = line to your textures name, model = to your .x model, delete your dbo and bin files, and relaunch GameGuru. Hope that helps!
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Errant AI
Forum Support
18
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Joined: 24th Aug 2006
Location: [REDACTED]
Posted: 14th Mar 2015 12:36
If your texture is not showing up it may be because it is named incorrectly.

Check out this guide. It is incredibly informative.
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Gtox
3D Media Maker
10
Years of Service
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Joined: 5th Jun 2014
Location: South Africa
Posted: 14th Mar 2015 13:38 Edited at: 14th Mar 2015 13:38
Programs such as 3ds Max, Maya etc. work on Windows 8.1, but they are very expensive.

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