Quote: "While a full tree menu is great, what happens if you have. say, 20 copies of object A, 40 copies of object B and 30 copies of object C scattered about the map , and where the cursor is you have one or of each object. How do you know which specific object of, say, object B it is from the list of 40 objects in the tree view?"
Technically when an entity is selected we should see some type of outlined box around them. This is what Bethesda does with their CK editor which I use everyday. We're talking 100's of objects on screen and its very easy to go through each. You have a worldspace with a list of entities. The ones with the same name you just double click one of them and the screen centers on that entity and you see it is highlighted with an outlined box around it. Also CK allows you to give each entity a unique name if you wish... for an easier way to find them, additionally.
Game Guru severally needs a feature like this. Also the widget alone isn't the best indicator of what is selected.
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