Quote: "you seem to be in denial. unless you have a good game engine to begin with your never going to sell your game, so the royalties are COMPLETELY IRRELEVENT. sure i could win the tour de france on a crappy $50 bike, but ill be better on an expensive one designed for profesionals. the $50 bike is just to have fun on.
im so confused now. i assume gameguru is just for some fun like gamemaker, but others are argueing that it can make commercial games? wich is it, for fun or profit?"
If you want to have fun with it, have fun. That's what I do. If you want to make a game to sell, make a game to sell. If you want to use UE4, use UE4. I use that as well. If you want to use Unity, do so. I've worked with it also. Just please, don't come back crying when you realize that with either of those engines you will need several people involved in your project to make it happen if you want your dream to be realized before your own demise. If you want to try the Tour De France, go for it and good luck, Lance. This engine is still in development, however, with enough ingenuity, a fully functional game could be made, even at this time. Nobody is in denial here, in fact, the majority are realists. (There are a few exceptions, of course!) If you have truly read the forums here, you would realize this. Otherwise, you are simply being a (MOD_EDIT...Please don't insult another user).
Sorry, but really, he was!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics