Yes the import should work but the reason I suggested it manually was because many of these programs use multi textures.
I have found its not really designed for these types .... sometimes a texture is missing .
Every model has an fpe file like below ...editable through a notepad.
This one is a default for a static model ...you would alter the desc = / textures = ( leave blank for multitextures )
and the model =
This added to your folder with the Model.x and textures it should work in GameGuru
========================================================================================
;header
desc = FLOOR PROP
;visualinfo
textured = Panel_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = FLOOR PROP.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 1
collisionmode = 1
;statistics
strength = 25
explodable = 0
debrisshape = 1
transparency = 0
forcesimpleobstacle = 3
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
The only person ever to get all his work done by "Friday" was Robinson Crusoe..