put
SetEntityHealth(e,0)
in the main script for any enemy you want dead
for a gate it's a little more complicated, if you want the gate to still be usable you would need to adjust it's initial state settings in the existing script (back it up first
)
otherwise you can make a new script to just set the open animation frame and turn off collision
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11