no that field currently is just for the 'name' of entities that are "hidden" at start (spawn at start = no)
when you place the name inside the ifused field of an entity with a specific function call 'ActivateIfUsed(e)' it'll then spawn all entities with that name (depending on the conditions specified in the script
e.g, place group of enemies to not spawn at start
type their name into a trigger zone ifused field
walk into zone and enemies will spawn
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11