You could use this script in a trigger zone to destroy the previous entity's . just change the entity numbers to those you want to remove.
-
- LUA Script - precede every function and global member with lowercase name of script + '_main'
-- Player Enters Win Zone
function destroyall_init(e)
end
function destroyall_main(e)
if g_Entity[e]['plrinzone']==1 then
for x = e-526, e-2 do
Destroy(x)
end
ActivateIfUsed(e)
end
end
I am not sure if this still works with static entity's after recent changes but I have used this right up to v1.085 and it worked fine....try it and see.