open the objects FPE file and set the following property to this.
collisionmode = 1
This represents a collision model that forms to the models mesh.
For static objects that will never move.
If you need to use it dynamically. then add collision off in the script file being use. Maybe you need to push it or some other function you scripting wizards can come up with.
So you don't have to make a collision mesh separate for your models in GameGuru.
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